10-Session Campaign Planning Framework
π― Campaign Arc Structure
Three-Act Structure (Modified for 10 Sessions)
Act I: Introduction & Setup (Sessions 1-3)
- Session 1 (Jul 25): Character introductions, world establishment, first adventure hook
- Session 2 (Aug 01): First major challenge, community threats revealed
- Session 3 (Aug 08): Deeper mysteries, expanding world beyond Last Light
Act II: Development & Complications (Sessions 4-7)
- Session 4 (Aug 15): Major revelation or plot twist
- Session 5 (Aug 22): Character development focus, relationship building
- Session 6 (Aug 29): Rising action, significant challenge or loss
- Session 7 (Sep 05): Crisis point, characters tested to their limits
Act III: Climax & Resolution (Sessions 8-10)
- Session 8 (Sep 12): Major confrontation or decisive action
- Session 9 (Sep 19): Consequences and final preparations
- Session 10 (Sep 26): Campaign finale, resolution of main arc
π Pacing Guidelines
Session Allocation
- 25% Setup (2.5 sessions): World, characters, initial threats
- 50% Development (5 sessions): Core adventures, character growth, mounting tension
- 25% Resolution (2.5 sessions): Climax, consequences, campaign conclusion
Key Milestones
- Session 3: Players should understand the worldβs stakes and their role
- Session 5: Mid-campaign character development checkpoint
- Session 7: Major crisis or turning point
- Session 10: Satisfying conclusion to the main story arc
πͺ Session Planning Framework
Each Session Should Include:
- Opening (10-15 minutes): Previous session recap, current situation
- Development (60-90 minutes): Main adventure content
- Character Moments (15-30 minutes): Roleplay, character development
- Cliffhanger/Transition (5-10 minutes): Setup for next session
Session Types to Rotate:
- Adventure Sessions: Exploration, combat, external challenges
- Character Sessions: Roleplay focus, relationships, personal growth
- Mystery Sessions: Investigation, lore discovery, puzzle-solving
- Action Sessions: High stakes combat, dramatic moments
π Character Development Arc
Level Progression Estimate
- Sessions 1-3: Level 1 (learning the basics)
- Sessions 4-6: Level 2-3 (gaining competence)
- Sessions 7-9: Level 3-4 (becoming heroes)
- Session 10: Level 4-5 (legendary conclusion)
Character Arc Checkpoints
- Session 2: Initial character motivations established
- Session 4: First major character challenge or test
- Session 6: Character growth or change moment
- Session 8: Character confronts their fears/flaws
- Session 10: Character arc resolution
πΊοΈ World Development Schedule
Last Light Settlement Focus
- Sessions 1-2: Establish Hopeβs Call pub, immediate community
- Sessions 3-4: Expand to full settlement layout and key NPCs
- Sessions 5-6: Explore settlement history and deeper mysteries
- Sessions 7-8: Settlement under threat or changing
- Sessions 9-10: Settlementβs fate tied to campaign resolution
Age of Umbra Wider World
- Sessions 1-3: Hints and rumors of the wider world
- Sessions 4-6: Direct encounters with outside forces/threats
- Sessions 7-9: Understanding the Eclipse and its implications
- Session 10: Resolution impacts the wider world
π² Mechanical Considerations
Rules Introduction Schedule
- Sessions 1-2: Core mechanics, basic combat
- Sessions 3-4: Advanced abilities, domain powers
- Sessions 5-6: Magic items, complex encounters
- Sessions 7-8: High-level abilities, dramatic consequences
- Sessions 9-10: Full system mastery, epic moments
Difficulty Scaling
- Early Sessions: Lower stakes, learning opportunities
- Middle Sessions: Moderate challenge, skill testing
- Late Sessions: High stakes, character-defining moments
π Session Preparation Checklist
Pre-Session (for each session):
- Review previous session notes
- Prepare 2-3 potential scenes/encounters
- Update NPC motivations and world state
- Prepare character development opportunities
- Plan session opening and potential endings
Post-Session (after each session):
- Update session tracker with key events
- Note character development moments
- Track world changes and consequences
- Plan implications for next session
- Update campaign documents as needed
π― Success Metrics
Campaign Success Indicators:
- Player Engagement: Characters feel developed and meaningful
- World Immersion: Last Light feels like a real place
- Story Satisfaction: Main arc has clear beginning, middle, end
- Character Growth: Both mechanical and narrative progression
- Memorable Moments: Each session has at least one standout scene
Adjustment Triggers:
- Players seem confused about the world or their role
- Sessions feel rushed or draggy
- Character development stagnating
- World feels static or unresponsive
- Story arc unclear or unfocused
π Flexibility Framework
Built-in Adaptation Points:
- Session 3: Assess player interests, adjust focus
- Session 5: Mid-campaign review, pace adjustment
- Session 7: Crisis adjustment based on character actions
- Session 9: Final arc adjustment for satisfying conclusion
Emergency Session Options:
- Character Focus Session: If plot needs breathing room
- World Building Session: If players want more exploration
- Action Session: If energy needs ramping up
- Mystery Session: If players enjoy investigation
Framework Created: 2025-07-25 Campaign Duration: July 25 - September 26, 2025 Total Sessions: 10 (plus Session 0 character creation)