Pre-Eclipse Era: The Luminous Age
๐ The Golden Era (Before the Great Eclipse)
The Luminous Empire (Ages Past)
The dominant civilization that ruled much of the known world, powered by mastery of solar magic and crystal technology.
Capital: Solheart - A magnificent city of crystal spires and ever-burning solar forges Territory: Stretched across three kingdoms and controlled major trade routes Population: Estimated 2-3 million at its height Government: Ruled by the Council of Solar Mages, with the High Luminarch as ceremonial head
Achievements of the Empire
- Solar Forges: Massive magical installations that could craft items from pure light
- Crystal Networks: Communication and transportation systems using linked crystals
- Sky Roads: Bridges of hardened light connecting distant cities
- The Great Library: Repository of all magical knowledge, housed in Solheart
- Agricultural Mastery: Sun-powered farming that could feed millions
The Five Great Cities
- Solheart - Capital and center of solar magic
- Prismhaven - Military stronghold and crystal mines
- Dawnport - Major trading hub and naval base
- Brightlands - Agricultural center and granary
- Stellawatch - Observatory and center of astronomical studies
The Merchant Republics
Independent city-states that thrived on trade between the Empire and distant lands.
The River Coalition: Five cities along the great river systems
- Goldflow: Banking and currency exchange
- Crossroads: Where three major trade routes met
- Bargains Harbor: Coastal trading port
- Caravanโs Rest: Inland trading post and supplies
- Merchantโs Crown: Luxury goods and exotic imports
Trade Goods: Spices, precious metals, magical components, books, and technology
The Scholarly Towers
Seven independent towers dedicated to magical research and education.
The Seven Disciplines:
- Tower of Illumination: Light and solar magic
- Tower of Elements: Elemental studies and weather magic
- Tower of Mind: Telepathy, divination, and mental magic
- Tower of Life: Healing, nature magic, and biology
- Tower of Change: Transformation and transmutation
- Tower of Protection: Defensive magic and ward creation
- Tower of Mysteries: Forbidden knowledge and dangerous research
The Greenland Kingdoms
Agricultural societies that supplied food to the more urban civilizations.
The Three Crowns:
- Harvest Crown: Grain and basic crops
- Orchard Crown: Fruits and specialty agriculture
- Pasture Crown: Livestock and dairy
๐ Timeline of the Pre-Eclipse Era
The Age of Foundation (1000+ years ago)
- First solar magic discovered
- Early crystal technology developed
- Solheart founded as a small city-state
The Age of Expansion (800-500 years ago)
- Luminous Empire reaches greatest extent
- Great cities constructed
- Sky Roads built connecting major settlements
- First contacts with distant lands established
The Age of Prosperity (500-200 years ago)
- Peak population and technological advancement
- Great Library completed
- Trade networks span known world
- Scholarly Towers reach pinnacle of magical research
The Age of Questions (200-100 years ago)
- First signs of magical instabilities
- Strange phenomena reported from distant lands
- Increase in dangerous magical experiments
- Political tensions between Empire and Republics
The Age of Portents (100 years ago - Great Eclipse)
- Astronomical anomalies observed
- Crop failures in distant regions
- Strange creatures appearing on trade routes
- Ancient prophecies rediscovered and debated
- Final desperate experiments in the Towers
๐ฌ Lost Knowledge & Technology
Solar Magic Mastery
The people of the Luminous Age could:
- Create permanent light sources that lasted decades
- Build structures from crystallized sunlight
- Power entire cities with solar collection arrays
- Communicate instantly across vast distances
- Preserve food indefinitely in light-stasis
Crystal Technology
- Memory Crystals: Stored knowledge and experiences
- Transport Crystals: Allowed instant travel between linked stones
- Guardian Crystals: Autonomous defenders of important sites
- Scrying Crystals: Surveillance and communication networks
- Life Crystals: Preserved organs and even consciousness
The Great Works
The Eternal Flame: A massive solar construct that was meant to bring permanent daylight to the world. Its activation may have triggered the Eclipse.
The World Crystal: A legendary artifact said to control the planetโs magical field. Its location was known only to the High Luminarch.
The Harmony Engines: Devices that regulated magical energy across the Empire, preventing dangerous buildup or depletion.
๐ Important Historical Figures
High Luminarch Aurelius the Last
- Final ruler of the Luminous Empire
- Disappeared during the Great Eclipse
- Rumored to have attempted a desperate ritual to save the world
- His personal effects have never been found
Archscholar Vera Nightwhisper
- Head of the Tower of Mysteries
- Predicted the coming disaster decades in advance
- Left behind encrypted warnings and possible solutions
- Some believe she survived and still watches from the shadows
Merchant-Prince Goldas Rivenhand
- Ruler of the River Coalition during the Eclipse
- Successfully saved thousands through early evacuation efforts
- Founded several surviving settlements
- His trade routes are still used by modern caravans
General Ironhard Brightshield
- Commander of the Empireโs armies
- Led the defense of Solheart during the first days of the Eclipse
- Made the difficult decision to abandon the capital to save the people
- His tactical manuals are still studied in fortress towns
๐บ Ruins and Remnants
Major Ruined Cities
Most of the great cities are now dangerous ruins filled with:
- Corrupted magical defenses still active
- Umbral creatures that have made lairs in the structures
- Valuable technology and knowledge waiting to be recovered
- Temporal anomalies from the magical catastrophe
Accessible Remnants
- Lesser Outposts: Smaller settlements more easily explored
- Trade Depots: Fortified supply stations along old routes
- Lighthouse Stations: Communication relays that might still function
- Agricultural Centers: Experimental farms with resistant crop strains
- Scholar Outposts: Remote research stations with intact libraries
The Sacred Sites
- Sun Circles: Stone circles that once channeled solar energy
- Crystal Gardens: Naturally occurring crystal formations enhanced by magic
- Sky Anchor Points: Where the Sky Roads once touched the ground
- Memory Groves: Trees magically enhanced to store experiences
- Harmony Wells: Deep shafts that once regulated magical energy
๐ค Historical Mysteries
What Caused the Eclipse?
Theory 1: The Eternal Flame experiment backfired catastrophically Theory 2: An invasion from a realm of shadow and darkness Theory 3: Natural cosmic event that the Empire tried and failed to prevent Theory 4: Sabotage by enemies of the Empire Theory 5: Divine punishment for magical hubris
What Happened to the People?
- Some fled to distant lands beyond the Eclipseโs reach
- Others went underground, literally and figuratively
- Many died in the chaos of the first days
- A few may have been transformed rather than killed
- The leadership may have sacrificed themselves in a final ritual
Where is the Lost Knowledge?
- Hidden vaults sealed during the evacuation
- Encoded in Memory Crystals scattered across the ruins
- Preserved in the minds of long-lived survivors
- Protected by magical guardians still following ancient commands
- Taken by evacuees to distant settlements
๐ฎ Relevance to Modern Day
Why It Matters
Understanding the Pre-Eclipse Era is crucial because:
- Technology from that time might end the Eclipse
- The same forces that caused the catastrophe might return
- Survivors may still be alive with crucial knowledge
- Lost magical techniques could help modern communities thrive
- The mistakes of the past must not be repeated
What Can Be Recovered
- Practical Technology: Light sources, preservation methods, communication
- Agricultural Knowledge: Crop varieties, farming techniques, food preservation
- Defensive Magic: Protection from Umbral creatures and phenomena
- Historical Truth: Understanding what really happened and why
- Prophecies and Warnings: Information about future dangers or opportunities
๐ Related Files
- age-of-umbra-overview - Current state of the world
- ruined-cities - Specific ruins from this era
- solar-magic - The lost magical traditions
- luminous-relics - Items from the golden age
Last Updated: 2025-07-18 Next Update: As historical discoveries are made