# MIDNIGHT SPIRIT
Level 2 Midnight Spell
Recall Cost: 1
Spend a Hope to summon a humanoid-sized spirit that can move or carry things for you until your next rest.
You can also send it to attack an adversary. When you do, make a Spellcast Roll against a target within Very Far range. On a success, the spirit moves into Melee range with that target. Roll a number of d6s equal to your Spellcast trait and deal that much magic damage to the target. The spirit then dissipates. You can only have one spirit at a time.
Attribution
This content is from the [Daggerheart SRD](https://github.com/seansbox/daggerheart-srd/blob/main/abilities/Midnight Spirit.md) by Darrington Press, licensed under CC BY 4.0.
Source: abilities/Midnight Spirit.md
Repository: seansbox/daggerheart-srd
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