ARMOR TABLES

TIER 1 (LEVEL 1)

NAMEBASE THRESHOLDSBASE SCOREFEATURE
Gambeson Armor5 / 113Flexible: +1 to Evasion
Leather Armor6 / 133
Chainmail Armor7 / 154Heavy: -1 to Evasion
Full Plate Armor8 / 174Very Heavy: -2 to Evasion; -1 to Agility

TIER 2 (LEVELS 2–4)

NAMEBASE THRESHOLDSBASE SCOREFEATURE
Improved Gambeson Armor7 / 164Flexible: +1 to Evasion
Improved Leather Armor9 / 204
Improved Chainmail Armor11 / 245Heavy: -1 to Evasion
Improved Full Plate Armor13 / 285Very Heavy: -2 to Evasion; -1 to Agility
Elundrian Chain Armor9 / 214Warded: You reduce incoming magic damage by your Armor Score before applying it to your damage thresholds.
Harrowbone Armor9 / 214Resilient: Before you mark your last Armor Slot, roll a d6. On a result of 6, reduce the severity by one threshold without marking an Armor Slot.
Irontree Breastplate Armor9 / 204Reinforced: When you mark your last Armor Slot, increase your damage thresholds by +2 until you clear at least 1 Armor Slot.
Runetan Floating Armor9 / 204Shifting: When you are targeted for an attack, you can mark an Armor Slot to give the attack roll against you disadvantage.
Tyris Soft Armor8 / 185Quiet: You gain a +2 bonus to rolls you make to move silently.
Rosewild Armor11 / 235Hopeful: When you would spend a Hope, you can mark an Armor Slot instead.

TIER 3 (LEVELS 5–7)

NAMEBASE THRESHOLDSBASE SCOREFEATURE
Advanced Gambeson Armor9 / 235Flexible: +1 to Evasion
Advanced Leather Armor11 / 275
Advanced Chainmail Armor13 / 316Heavy: -1 to Evasion
Advanced Full Plate Armor15 / 356Very Heavy: -2 to Evasion; -1 to Agility
Bellamie Fine Armor11 / 275Gilded: +1 to Presence
Dragonscale Armor11 / 275Impenetrable: Once per short rest, when you would mark your last Hit Point, you can instead mark a Stress.
Spiked Plate Armor10 / 255Sharp: On a successful attack against a target within Melee range, add a d4 to the damage roll.
Bladefare Armor16 / 396Physical: You can’t mark an Armor Slot to reduce magic damage.
Monett’s Cloak16 / 396Magic: You can’t mark an Armor Slot to reduce physical damage.
Runes of Fortification17 / 436Painful: Each time you mark an Armor Slot, you must mark a Stress.

TIER 4 (LEVELS 8–10)

NAMEBASE THRESHOLDSBASE SCOREFEATURE
Legendary Gambeson Armor11 / 326Flexible: +1 to Evasion
Legendary Leather Armor13 / 366
Legendary Chainmail Armor15 / 407Heavy: -1 to Evasion
Legendary Full Plate Armor17 / 447Very Heavy: -2 to Evasion; -1 to Agility
Dunamis Silkchain13 / 367Timeslowing: Mark an Armor Slot to roll a d4 and add its result as a bonus to your Evasion against an incoming attack.
Channeling Armor13 / 365Channeling: +1 to Spellcast Rolls
Emberwoven Armor13 / 366Burning: When an adversary attacks you within Melee range, they mark a Stress.
Full Fortified Armor15 / 404Fortified: When you mark an Armor Slot, you reduce the severity of an attack by two thresholds instead of one.
Veritas Opal Armor13 / 366Truthseeking: This armor glows when another creature within Close range tells a lie.
Savior Chainmail18 / 488Difficult: -1 to all character traits and Evasion

Attribution

This content is from the [Daggerheart SRD](https://github.com/seansbox/daggerheart-srd/blob/main/contents/Armor Tables.md) by Darrington Press, licensed under CC BY 4.0.

Source: contents/Armor Tables.md
Repository: seansbox/daggerheart-srd
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