PRIMARY WEAPON TABLES

Players can choose one Tier 1 primary weapon during character creation. The GM can make other weapons available throughout the campaign as the PCs level up.

TIER 1 (LEVEL 1)

Physical Weapons

NAMETRAITRANGEDAMAGEBURDENFEATURE
BroadswordAgilityMeleed8 phyOne-HandedReliable: +1 to attack rolls
LongswordAgilityMeleed8+3 phyTwo-Handed
BattleaxeStrengthMeleed10+3 phyTwo-Handed
GreatswordStrengthMeleed10+3 phyTwo-HandedMassive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.
MaceStrengthMeleed8+1 phyOne-Handed
WarhammerStrengthMeleed12+3 phyTwo-HandedHeavy: -1 to Evasion
DaggerFinesseMeleed8+1 phyOne-Handed
QuarterstaffInstinctMeleed10+3 phyTwo-Handed
CutlassPresenceMeleed8+1 phyOne-Handed
RapierPresenceMeleed8 phyOne-HandedQuick: When you make an attack, you can mark a Stress to target another creature within range.
HalberdStrengthVery Closed10+2 phyTwo-HandedCumbersome: -1 to Finesse
SpearFinesseVery Closed10+2 phyTwo-HandedCumbersome: -1 to Finesse
ShortbowAgilityFard6+3 phyTwo-Handed
CrossbowFinesseFard6+1 phyOne-Handed
LongbowAgilityVery Fard8+3 phyTwo-HandedCumbersome: -1 to Finesse

Magic Weapons

All magic weapons require a Spellcast trait

NAMETRAITRANGEDAMAGEBURDENFEATURE
Arcane GauntletsStrengthMeleed10+3 magTwo-Handed
Hallowed AxeStrengthMeleed8+1 magOne-Handed
Glowing RingsAgilityVery Closed10+1 magTwo-Handed
Hand RunesInstinctVery Closed10 magOne-Handed
Returning BladeFinesseClosed8 magOne-HandedReturning: When this weapon is thrown within its range, it appears in your hand immediately after the attack.
ShortstaffInstinctClosed8+1 magOne-Handed
DualstaffInstinctFard6+3 magTwo-Handed
ScepterPresenceFard6 magTwo-HandedVersatile: This weapon can also be used with these statistics—Presence, Melee, d8.
WandKnowledgeFard6+1 magOne-Handed
GreatstaffKnowledgeVery Fard6 magTwo-HandedPowerful: On a successful attack, roll an additional damage die and discard the lowest result.

TIER 2 (LEVELS 2–4)

Physical Weapons

NAMETRAITRANGEDAMAGEBURDENFEATURE
Improved BroadswordAgilityMeleed8+3 phyOne-HandedReliable: +1 to attack rolls
Improved LongswordAgilityMeleed8+6 phyTwo-Handed
Improved BattleaxeStrengthMeleed10+6 phyTwo-Handed
Improved GreatswordStrengthMeleed10+6 phyTwo-HandedMassive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.
Improved MaceStrengthMeleed8+4 phyOne-Handed
Improved WarhammerStrengthMeleed12+6 phyTwo-HandedHeavy: -1 to Evasion
Improved DaggerFinesseMeleed8+4 phyOne-Handed
Improved QuarterstaffInstinctMeleed10+6 phyTwo-Handed
Improved CutlassPresenceMeleed8+4 phyOne-Handed
Improved RapierPresenceMeleed8+3 phyOne-HandedQuick: When you make an attack, you can mark a Stress to target another creature within range.
Improved HalberdStrengthVery Closed10+5 phyTwo-HandedCumbersome: -1 to Finesse
Improved SpearFinesseVery Closed10+5 phyTwo-HandedCumbersome: -1 to Finesse
Improved ShortbowAgilityFard6+6 phyTwo-Handed
Improved CrossbowFinesseFard6+4 phyOne-Handed
Improved LongbowAgilityVery Fard8+6 phyTwo-HandedCumbersome: -1 to Finesse
Gilded FalchionStrengthMeleed10+4 phyOne-HandedPowerful: On a successful attack, roll an additional damage die and discard the lowest result.
Knuckle BladesStrengthMeleed10+6 phyOne-HandedBrutal: When you roll the maximum value on a damage die, roll an additional damage die.
Urok BroadswordFinesseMeleed8+3 phyOne-HandedDeadly: When you deal Severe damage, the target must mark an additional HP.
Bladed WhipAgilityVery Closed8+3 phyOne-HandedQuick: When you make an attack, you can mark a Stress to target another creature within range.
Steelforged HalberdStrengthVery Closed8+4 phyTwo-HandedScary: On a successful attack, the target must mark a Stress.
War ScytheFinesseVery Closed8+5 phyTwo-HandedReliable: +1 to attack rolls
BlunderbussFinesseClosed8+6 phyTwo-HandedReloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.
GreatbowStrengthFard6+6 phyTwo-HandedPowerful: On a successful attack, roll an additional damage die and discard the lowest result.
Finehair BowAgilityVery Fard6+5 phyTwo-HandedReliable: +1 to attack rolls

Magic Weapons

All magic weapons require a Spellcast trait

NAMETRAITRANGEDAMAGEBURDENFEATURE
Improved Arcane GauntletsStrengthMeleed10+6 magTwo-Handed
Improved Hallowed AxeStrengthMeleed8+4 magOne-Handed
Improved Glowing RingsAgilityVery Closed10+5 magTwo-Handed
Improved Hand RunesInstinctVery Closed10+3 magOne-Handed
Improved Returning BladeFinesseClosed8+3 magOne-HandedReturning: When this weapon is thrown within its range, it appears in your hand immediately after the attack.
Improved ShortstaffInstinctClosed8+4 magOne-Handed
Improved DualstaffInstinctFard6+6 magTwo-Handed
Improved ScepterPresenceFard6+3 magTwo-HandedVersatile: This weapon can also be used with these statistics—Presence, Melee, d8+3.
Improved WandKnowledgeFard6+4 magOne-Handed
Improved GreatstaffKnowledgeVery Fard6+3 magTwo-HandedPowerful: On a successful attack, roll an additional damage die and discard the lowest result.
Ego BladeAgilityMeleed12+4 magOne-HandedPompous: You must have a Presence of 0 or lower to use this weapon.
Casting SwordStrengthMeleed10+4 magTwo-HandedVersatile: This weapon can also be used with these statistics—Knowledge, Far, d6+3.
Devouring DaggerFinesseMeleed8+4 magOne-HandedScary: On a successful attack, the target must mark a Stress.
Hammer of ExotaInstinctMeleed8+6 magTwo-HandedEruptive: On a successful attack against a target within Melee range, all other adversaries within Very Close range must succeed on a reaction roll (14) or take half damage.
Yutari BloodbowFinesseFard6+4 magTwo-HandedBrutal: When you roll the maximum value on a damage die, roll an additional damage die.
Elder BowInstinctFard6+4 magTwo-HandedPowerful: On a successful attack, roll an additional damage die and discard the lowest result.
Scepter of EliasPresenceFard6+3 magOne-HandedInvigorating: On a successful attack, roll a d4. On a result of 4, clear a Stress.
Wand of EnthrallmentPresenceFard6+4 magOne-HandedPersuasive: Before you make a Presence Roll, you can mark a Stress to gain a +2 bonus to the result.
Keeper’s StaffKnowledgeFard6+4 magTwo-HandedReliable: +1 to attack rolls

TIER 3 (LEVELS 5–7)

Physical Weapons

NAMETRAITRANGEDAMAGEBURDENFEATURE
Advanced BroadswordAgilityMeleed8+6 phyOne-HandedReliable: +1 to attack rolls
Advanced LongswordAgilityMeleed8+9 phyTwo-Handed
Advanced BattleaxeStrengthMeleed10+9 phyTwo-Handed
Advanced GreatswordStrengthMeleed10+9 phyTwo-HandedMassive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.
Advanced MaceStrengthMeleed8+7 phyOne-Handed
Advanced WarhammerStrengthMeleed12+9 phyTwo-HandedHeavy: -1 to Evasion
Advanced DaggerFinesseMeleed8+7 phyOne-Handed
Advanced QuarterstaffInstinctMeleed10+9 phyTwo-Handed
Advanced CutlassPresenceMeleed8+7 phyOne-Handed
Advanced RapierPresenceMeleed8+6 phyOne-HandedQuick: When you make an attack, you can mark a Stress to target another creature within range.
Advanced HalberdStrengthVery Closed10+8 phyTwo-HandedCumbersome: -1 to Finesse
Advanced SpearFinesseVery Closed10+8 phyTwo-HandedCumbersome: -1 to Finesse
Advanced ShortbowAgilityFard6+9 phyTwo-Handed
Advanced CrossbowFinesseFard6+7 phyOne-Handed
Advanced LongbowAgilityVery Fard8+9 phyTwo-HandedCumbersome: -1 to Finesse
Flickerfly BladeAgilityMeleed8+5 phyOne-HandedSharpening: Gain a bonus to your damage rolls equal to your Agility.
BraveswordStrengthMeleed12+7 phyTwo-HandedBrave: -1 to Evasion; +3 to Severe damage threshold
Hammer of WrathStrengthMeleed10+7 phyTwo-HandedDevastating: Before you make an attack roll, you can mark a Stress to use a d20 as your damage die.
Labrys AxeStrengthMeleed10+7 phyTwo-HandedProtective: +1 to Armor Score
Meridian CutlassPresenceMeleed10+5 phyOne-HandedDueling: When there are no other creatures within Close range of the target, gain advantage on your attack roll against them.
Retractable SaberPresenceMeleed10+7 phyOne-HandedRetractable: The blade can be hidden in the hilt to avoid detection.
Double FlailAgilityVery Closed10+8 phyTwo-HandedPowerful: On a successful attack, roll an additional damage die and discard the lowest result.
Talon BladesFinesseClosed10+7 phyTwo-HandedBrutal: When you roll the maximum value on a damage die, roll an additional damage die.
Black Powder RevolverFinesseFard6+8 phyOne-HandedReloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.
Spiked BowAgilityVery Fard6+7 phyTwo-HandedVersatile: This weapon can also be used with these statistics—Agility, Melee, d10+5.

Magic Weapons

All magic weapons require a Spellcast trait

NAMETRAITRANGEDAMAGEBURDENFEATURE
Advanced Arcane GauntletsStrengthMeleed10+9 magTwo-Handed
Advanced Hallowed AxeStrengthMeleed8+7 magOne-Handed
Advanced Glowing RingsAgilityVery Closed10+8 magTwo-Handed
Advanced Hand RunesInstinctVery Closed10+6 magOne-Handed
Advanced Returning BladeFinesseClosed8+6 magOne-HandedReturning: When this weapon is thrown within its range, it appears in your hand immediately after the attack.
Advanced ShortstaffInstinctClosed8+7 magOne-Handed
Advanced DualstaffInstinctFard6+9 magTwo-Handed
Advanced ScepterPresenceFard6+6 magTwo-HandedVersatile: This weapon can also be used with these statistics—Presence, Melee, d8+4.
Advanced WandKnowledgeFard6+7 magOne-Handed
Advanced GreatstaffKnowledgeVery Fard6+6 magTwo-HandedPowerful: On a successful attack, roll an additional damage die and discard the lowest result.
Axe of FortunisStrengthMeleed10+8 magTwo-HandedLucky: On a failed attack, you can mark a Stress to reroll your attack.
Blessed AnlaceInstinctMeleed10+6 magOne-HandedHealing: During downtime, automatically clear a Hit Point.
GhostbladePresenceMeleed10+7 phy or magOne-HandedOtherworldly: On a successful attack, you can deal physical or magic damage.
Runes of RuinationKnowledgeVery Closed20+4 magOne-HandedPainful: Each time you make a successful attack, you must mark a Stress.
Widgast PendantKnowledgeClosed10+5 magOne-HandedTimebending: You choose the target of your attack after making your attack roll.
Gilded BowFinesseFard6+7 magTwo-HandedSelf-Correcting: When you roll a 1 on a damage die, it deals 6 damage instead.
FirestaffInstinctFard6+7 magTwo-HandedBurning: When you roll a 6 on a damage die, the target must mark a Stress.
Mage OrbKnowledgeFard6+7 magOne-HandedPowerful: On a successful attack, roll an additional damage die and discard the lowest result.
Ilmari’s RifleFinesseVery Fard6+6 magOne-HandedReloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.

TIER 4 (LEVELS 8–10)

Physical Weapons

NAMETRAITRANGEDAMAGEBURDENFEATURE
Legendary BroadswordAgilityMeleed8+9 phyOne-HandedReliable: +1 to attack rolls
Legendary LongswordAgilityMeleed8+12 phyTwo-Handed
Legendary BattleaxeStrengthMeleed10+12 phyTwo-Handed
Legendary GreatswordStrengthMeleed10+12 phyTwo-HandedMassive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.
Legendary MaceStrengthMeleed8+10 phyOne-Handed
Legendary WarhammerStrengthMeleed12+12 phyTwo-HandedHeavy: -1 to Evasion
Legendary DaggerFinesseMeleed8+10 phyOne-Handed
Legendary QuarterstaffInstinctMeleed10+12 phyTwo-Handed
Legendary CutlassPresenceMeleed8+10 phyOne-Handed
Legendary RapierPresenceMeleed8+9 phyOne-HandedQuick: When you make an attack, you can mark a Stress to target another creature within range.
Legendary HalberdStrengthVery Closed10+11 phyTwo-HandedCumbersome: -1 to Finesse
Legendary SpearFinesseVery Closed10+11 phyTwo-HandedCumbersome: -1 to Finesse
Legendary ShortbowAgilityFard6+12 phyTwo-Handed
Legendary CrossbowFinesseFard6+10 phyOne-Handed
Legendary LongbowAgilityVery Fard8+12 phyTwo-HandedCumbersome: -1 to Finesse
Dual-Ended SwordAgilityMeleed10+9 phyTwo-HandedQuick: When you make an attack, you can mark a Stress to target another creature within range.
Impact GauntletStrengthMeleed10+11 phyOne-HandedConcussive: On a successful attack, you can spend a Hope to knock the target back to Far range.
Sledge AxeStrengthMeleed12+13 phyTwo-HandedDestructive: -1 to Agility; on a successful attack, all adversaries within Very Close range must mark a Stress.
Curved DaggerFinesseMeleed8+9 phyOne-HandedSerrated: When you roll a 1 on a damage die, it deals 8 damage instead.
Extended PolearmFinesseVery Closed8+10 phyTwo-HandedLong: This weapon’s attack targets all adversaries in a line within range.
Swinging RopebladePresenceClosed8+9 phyOne-HandedGrappling: On a successful attack, you can spend a Hope to Restrain the target or pull them into Melee range with you.
Ricochet AxesAgilityFard6+11 phyTwo-HandedBouncing: Mark 1 or more Stress to hit that many targets in range of the attack.
Aantari BowFinesseFard6+11 phyTwo-HandedReliable: +1 to attack rolls
Hand CannonFinesseVery Fard6+12 phyOne-HandedReloading: After you make an attack, roll a d6. On a 1, you must mark a Stress to reload this weapon before you can fire it again.

Magic Weapons

All magic weapons require a Spellcast trait

NAMETRAITRANGEDAMAGEBURDENFEATURE
Legendary Arcane GauntletsStrengthMeleed10+12 magTwo-Handed
Legendary Hallowed AxeStrengthMeleed8+10 magOne-Handed
Legendary Glowing RingsAgilityVery Closed10+11 magOne-Handed
Legendary Hand RunesInstinctVery Closed10+9 magOne-Handed
Legendary Returning BladeFinesseClosed8+9 magOne-HandedReturning: When this weapon is thrown within its range, it appears in your hand immediately after the attack.
Legendary ShortstaffInstinctClosed8+10 magOne-Handed
Legendary DualstaffInstinctFard8+12 magTwo-Handed
Legendary ScepterPresenceFard6+9 magTwo-HandedVersatile: This weapon can also be used with these statistics—Presence, Melee, d8+6.
Legendary WandKnowledgeFard6+10 magOne-Handed
Legendary GreatstaffKnowledgeVery Fard6+9 magTwo-HandedPowerful: On a successful attack, roll an additional damage die and discard the lowest result.
Sword of Light and FlameStrengthMeleed10+11 magTwo-HandedHot: This weapon cuts through solid material.
Siphoning GauntletsPresenceMeleed10+9 magTwo-HandedLifestealing: On a successful attack, roll a d6. On a result of 6, clear a Hit Point or clear a Stress.
Midas ScytheKnowledgeMeleed10+9 magTwo-HandedGreedy: Spend a handful of gold to gain a +1 bonus to your Proficiency on a damage roll.
Floating BladeshardsInstinctClosed8+9 magOne-HandedPowerful: On a successful attack, roll an additional damage die and discard the lowest result.
BloodstaffInstinctFard20+7 magTwo-HandedPainful: Each time you make a successful attack, you must mark a Stress.
ThistlebowInstinctFard6+13 magTwo-HandedReliable: +1 to attack rolls
Wand of EssekKnowledgeFard8+13 magOne-HandedTimebending: You can choose the target of your attack after making your attack roll.
Magus RevolverFinesseVery Fard6+13 magOne-HandedReloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.
Fusion GlovesKnowledgeVery Fard6+9 magTwo-HandedBonded: Gain a bonus to your damage rolls equal to your level.

Attribution

This content is from the [Daggerheart SRD](https://github.com/seansbox/daggerheart-srd/blob/main/contents/Primary Weapon Tables.md) by Darrington Press, licensed under CC BY 4.0.

Source: contents/Primary Weapon Tables.md
Repository: seansbox/daggerheart-srd
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