PRIMARY WEAPON TABLES
Players can choose one Tier 1 primary weapon during character creation. The GM can make other weapons available throughout the campaign as the PCs level up.
TIER 1 (LEVEL 1)
Physical Weapons
NAME TRAIT RANGE DAMAGE BURDEN FEATURE Broadsword Agility Melee d8 phy One-Handed Reliable: +1 to attack rollsLongsword Agility Melee d8+3 phy Two-Handed — Battleaxe Strength Melee d10+3 phy Two-Handed — Greatsword Strength Melee d10+3 phy Two-Handed Massive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.Mace Strength Melee d8+1 phy One-Handed — Warhammer Strength Melee d12+3 phy Two-Handed Heavy: -1 to EvasionDagger Finesse Melee d8+1 phy One-Handed — Quarterstaff Instinct Melee d10+3 phy Two-Handed — Cutlass Presence Melee d8+1 phy One-Handed — Rapier Presence Melee d8 phy One-Handed Quick: When you make an attack, you can mark a Stress to target another creature within range.Halberd Strength Very Close d10+2 phy Two-Handed Cumbersome: -1 to FinesseSpear Finesse Very Close d10+2 phy Two-Handed Cumbersome: -1 to FinesseShortbow Agility Far d6+3 phy Two-Handed — Crossbow Finesse Far d6+1 phy One-Handed — Longbow Agility Very Far d8+3 phy Two-Handed Cumbersome: -1 to Finesse
Magic Weapons
All magic weapons require a Spellcast trait
NAME TRAIT RANGE DAMAGE BURDEN FEATURE Arcane Gauntlets Strength Melee d10+3 mag Two-Handed — Hallowed Axe Strength Melee d8+1 mag One-Handed — Glowing Rings Agility Very Close d10+1 mag Two-Handed — Hand Runes Instinct Very Close d10 mag One-Handed — Returning Blade Finesse Close d8 mag One-Handed Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack.Shortstaff Instinct Close d8+1 mag One-Handed — Dualstaff Instinct Far d6+3 mag Two-Handed — Scepter Presence Far d6 mag Two-Handed Versatile: This weapon can also be used with these statistics—Presence, Melee, d8.Wand Knowledge Far d6+1 mag One-Handed — Greatstaff Knowledge Very Far d6 mag Two-Handed Powerful: On a successful attack, roll an additional damage die and discard the lowest result.
TIER 2 (LEVELS 2–4)
Physical Weapons
NAME TRAIT RANGE DAMAGE BURDEN FEATURE Improved Broadsword Agility Melee d8+3 phy One-Handed Reliable: +1 to attack rollsImproved Longsword Agility Melee d8+6 phy Two-Handed — Improved Battleaxe Strength Melee d10+6 phy Two-Handed — Improved Greatsword Strength Melee d10+6 phy Two-Handed Massive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.Improved Mace Strength Melee d8+4 phy One-Handed — Improved Warhammer Strength Melee d12+6 phy Two-Handed Heavy: -1 to EvasionImproved Dagger Finesse Melee d8+4 phy One-Handed — Improved Quarterstaff Instinct Melee d10+6 phy Two-Handed — Improved Cutlass Presence Melee d8+4 phy One-Handed — Improved Rapier Presence Melee d8+3 phy One-Handed Quick: When you make an attack, you can mark a Stress to target another creature within range.Improved Halberd Strength Very Close d10+5 phy Two-Handed Cumbersome: -1 to FinesseImproved Spear Finesse Very Close d10+5 phy Two-Handed Cumbersome: -1 to FinesseImproved Shortbow Agility Far d6+6 phy Two-Handed — Improved Crossbow Finesse Far d6+4 phy One-Handed — Improved Longbow Agility Very Far d8+6 phy Two-Handed Cumbersome: -1 to FinesseGilded Falchion Strength Melee d10+4 phy One-Handed Powerful: On a successful attack, roll an additional damage die and discard the lowest result.Knuckle Blades Strength Melee d10+6 phy One-Handed Brutal: When you roll the maximum value on a damage die, roll an additional damage die.Urok Broadsword Finesse Melee d8+3 phy One-Handed Deadly: When you deal Severe damage, the target must mark an additional HP.Bladed Whip Agility Very Close d8+3 phy One-Handed Quick: When you make an attack, you can mark a Stress to target another creature within range.Steelforged Halberd Strength Very Close d8+4 phy Two-Handed Scary: On a successful attack, the target must mark a Stress.War Scythe Finesse Very Close d8+5 phy Two-Handed Reliable: +1 to attack rollsBlunderbuss Finesse Close d8+6 phy Two-Handed Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.Greatbow Strength Far d6+6 phy Two-Handed Powerful: On a successful attack, roll an additional damage die and discard the lowest result.Finehair Bow Agility Very Far d6+5 phy Two-Handed Reliable: +1 to attack rolls
Magic Weapons
All magic weapons require a Spellcast trait
NAME TRAIT RANGE DAMAGE BURDEN FEATURE Improved Arcane Gauntlets Strength Melee d10+6 mag Two-Handed — Improved Hallowed Axe Strength Melee d8+4 mag One-Handed — Improved Glowing Rings Agility Very Close d10+5 mag Two-Handed — Improved Hand Runes Instinct Very Close d10+3 mag One-Handed — Improved Returning Blade Finesse Close d8+3 mag One-Handed Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack.Improved Shortstaff Instinct Close d8+4 mag One-Handed — Improved Dualstaff Instinct Far d6+6 mag Two-Handed — Improved Scepter Presence Far d6+3 mag Two-Handed Versatile: This weapon can also be used with these statistics—Presence, Melee, d8+3.Improved Wand Knowledge Far d6+4 mag One-Handed — Improved Greatstaff Knowledge Very Far d6+3 mag Two-Handed Powerful: On a successful attack, roll an additional damage die and discard the lowest result.Ego Blade Agility Melee d12+4 mag One-Handed Pompous: You must have a Presence of 0 or lower to use this weapon.Casting Sword Strength Melee d10+4 mag Two-Handed Versatile: This weapon can also be used with these statistics—Knowledge, Far, d6+3.Devouring Dagger Finesse Melee d8+4 mag One-Handed Scary: On a successful attack, the target must mark a Stress.Hammer of Exota Instinct Melee d8+6 mag Two-Handed Eruptive: On a successful attack against a target within Melee range, all other adversaries within Very Close range must succeed on a reaction roll (14) or take half damage.Yutari Bloodbow Finesse Far d6+4 mag Two-Handed Brutal: When you roll the maximum value on a damage die, roll an additional damage die.Elder Bow Instinct Far d6+4 mag Two-Handed Powerful: On a successful attack, roll an additional damage die and discard the lowest result.Scepter of Elias Presence Far d6+3 mag One-Handed Invigorating: On a successful attack, roll a d4. On a result of 4, clear a Stress.Wand of Enthrallment Presence Far d6+4 mag One-Handed Persuasive: Before you make a Presence Roll, you can mark a Stress to gain a +2 bonus to the result.Keeper’s Staff Knowledge Far d6+4 mag Two-Handed Reliable: +1 to attack rolls
TIER 3 (LEVELS 5–7)
Physical Weapons
NAME TRAIT RANGE DAMAGE BURDEN FEATURE Advanced Broadsword Agility Melee d8+6 phy One-Handed Reliable: +1 to attack rollsAdvanced Longsword Agility Melee d8+9 phy Two-Handed — Advanced Battleaxe Strength Melee d10+9 phy Two-Handed — Advanced Greatsword Strength Melee d10+9 phy Two-Handed Massive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.Advanced Mace Strength Melee d8+7 phy One-Handed — Advanced Warhammer Strength Melee d12+9 phy Two-Handed Heavy: -1 to EvasionAdvanced Dagger Finesse Melee d8+7 phy One-Handed — Advanced Quarterstaff Instinct Melee d10+9 phy Two-Handed — Advanced Cutlass Presence Melee d8+7 phy One-Handed — Advanced Rapier Presence Melee d8+6 phy One-Handed Quick: When you make an attack, you can mark a Stress to target another creature within range.Advanced Halberd Strength Very Close d10+8 phy Two-Handed Cumbersome: -1 to FinesseAdvanced Spear Finesse Very Close d10+8 phy Two-Handed Cumbersome: -1 to FinesseAdvanced Shortbow Agility Far d6+9 phy Two-Handed — Advanced Crossbow Finesse Far d6+7 phy One-Handed — Advanced Longbow Agility Very Far d8+9 phy Two-Handed Cumbersome: -1 to FinesseFlickerfly Blade Agility Melee d8+5 phy One-Handed Sharpening: Gain a bonus to your damage rolls equal to your Agility.Bravesword Strength Melee d12+7 phy Two-Handed Brave: -1 to Evasion; +3 to Severe damage thresholdHammer of Wrath Strength Melee d10+7 phy Two-Handed Devastating: Before you make an attack roll, you can mark a Stress to use a d20 as your damage die.Labrys Axe Strength Melee d10+7 phy Two-Handed Protective: +1 to Armor ScoreMeridian Cutlass Presence Melee d10+5 phy One-Handed Dueling: When there are no other creatures within Close range of the target, gain advantage on your attack roll against them.Retractable Saber Presence Melee d10+7 phy One-Handed Retractable: The blade can be hidden in the hilt to avoid detection.Double Flail Agility Very Close d10+8 phy Two-Handed Powerful: On a successful attack, roll an additional damage die and discard the lowest result.Talon Blades Finesse Close d10+7 phy Two-Handed Brutal: When you roll the maximum value on a damage die, roll an additional damage die.Black Powder Revolver Finesse Far d6+8 phy One-Handed Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.Spiked Bow Agility Very Far d6+7 phy Two-Handed Versatile: This weapon can also be used with these statistics—Agility, Melee, d10+5.
Magic Weapons
All magic weapons require a Spellcast trait
NAME TRAIT RANGE DAMAGE BURDEN FEATURE Advanced Arcane Gauntlets Strength Melee d10+9 mag Two-Handed — Advanced Hallowed Axe Strength Melee d8+7 mag One-Handed — Advanced Glowing Rings Agility Very Close d10+8 mag Two-Handed — Advanced Hand Runes Instinct Very Close d10+6 mag One-Handed — Advanced Returning Blade Finesse Close d8+6 mag One-Handed Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack.Advanced Shortstaff Instinct Close d8+7 mag One-Handed — Advanced Dualstaff Instinct Far d6+9 mag Two-Handed — Advanced Scepter Presence Far d6+6 mag Two-Handed Versatile: This weapon can also be used with these statistics—Presence, Melee, d8+4.Advanced Wand Knowledge Far d6+7 mag One-Handed — Advanced Greatstaff Knowledge Very Far d6+6 mag Two-Handed Powerful: On a successful attack, roll an additional damage die and discard the lowest result.Axe of Fortunis Strength Melee d10+8 mag Two-Handed Lucky: On a failed attack, you can mark a Stress to reroll your attack.Blessed Anlace Instinct Melee d10+6 mag One-Handed Healing: During downtime, automatically clear a Hit Point.Ghostblade Presence Melee d10+7 phy or mag One-Handed Otherworldly: On a successful attack, you can deal physical or magic damage.Runes of Ruination Knowledge Very Close d20+4 mag One-Handed Painful: Each time you make a successful attack, you must mark a Stress.Widgast Pendant Knowledge Close d10+5 mag One-Handed Timebending: You choose the target of your attack after making your attack roll.Gilded Bow Finesse Far d6+7 mag Two-Handed Self-Correcting: When you roll a 1 on a damage die, it deals 6 damage instead.Firestaff Instinct Far d6+7 mag Two-Handed Burning: When you roll a 6 on a damage die, the target must mark a Stress.Mage Orb Knowledge Far d6+7 mag One-Handed Powerful: On a successful attack, roll an additional damage die and discard the lowest result.Ilmari’s Rifle Finesse Very Far d6+6 mag One-Handed Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.
TIER 4 (LEVELS 8–10)
Physical Weapons
NAME TRAIT RANGE DAMAGE BURDEN FEATURE Legendary Broadsword Agility Melee d8+9 phy One-Handed Reliable: +1 to attack rollsLegendary Longsword Agility Melee d8+12 phy Two-Handed — Legendary Battleaxe Strength Melee d10+12 phy Two-Handed — Legendary Greatsword Strength Melee d10+12 phy Two-Handed Massive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.Legendary Mace Strength Melee d8+10 phy One-Handed — Legendary Warhammer Strength Melee d12+12 phy Two-Handed Heavy: -1 to EvasionLegendary Dagger Finesse Melee d8+10 phy One-Handed — Legendary Quarterstaff Instinct Melee d10+12 phy Two-Handed — Legendary Cutlass Presence Melee d8+10 phy One-Handed — Legendary Rapier Presence Melee d8+9 phy One-Handed Quick: When you make an attack, you can mark a Stress to target another creature within range.Legendary Halberd Strength Very Close d10+11 phy Two-Handed Cumbersome: -1 to FinesseLegendary Spear Finesse Very Close d10+11 phy Two-Handed Cumbersome: -1 to FinesseLegendary Shortbow Agility Far d6+12 phy Two-Handed — Legendary Crossbow Finesse Far d6+10 phy One-Handed — Legendary Longbow Agility Very Far d8+12 phy Two-Handed Cumbersome: -1 to FinesseDual-Ended Sword Agility Melee d10+9 phy Two-Handed Quick: When you make an attack, you can mark a Stress to target another creature within range.Impact Gauntlet Strength Melee d10+11 phy One-Handed Concussive: On a successful attack, you can spend a Hope to knock the target back to Far range.Sledge Axe Strength Melee d12+13 phy Two-Handed Destructive: -1 to Agility; on a successful attack, all adversaries within Very Close range must mark a Stress.Curved Dagger Finesse Melee d8+9 phy One-Handed Serrated: When you roll a 1 on a damage die, it deals 8 damage instead.Extended Polearm Finesse Very Close d8+10 phy Two-Handed Long: This weapon’s attack targets all adversaries in a line within range.Swinging Ropeblade Presence Close d8+9 phy One-Handed Grappling: On a successful attack, you can spend a Hope to Restrain the target or pull them into Melee range with you.Ricochet Axes Agility Far d6+11 phy Two-Handed Bouncing: Mark 1 or more Stress to hit that many targets in range of the attack.Aantari Bow Finesse Far d6+11 phy Two-Handed Reliable: +1 to attack rollsHand Cannon Finesse Very Far d6+12 phy One-Handed Reloading: After you make an attack, roll a d6. On a 1, you must mark a Stress to reload this weapon before you can fire it again.
Magic Weapons
All magic weapons require a Spellcast trait
NAME TRAIT RANGE DAMAGE BURDEN FEATURE Legendary Arcane Gauntlets Strength Melee d10+12 mag Two-Handed — Legendary Hallowed Axe Strength Melee d8+10 mag One-Handed — Legendary Glowing Rings Agility Very Close d10+11 mag One-Handed — Legendary Hand Runes Instinct Very Close d10+9 mag One-Handed — Legendary Returning Blade Finesse Close d8+9 mag One-Handed Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack.Legendary Shortstaff Instinct Close d8+10 mag One-Handed — Legendary Dualstaff Instinct Far d8+12 mag Two-Handed — Legendary Scepter Presence Far d6+9 mag Two-Handed Versatile: This weapon can also be used with these statistics—Presence, Melee, d8+6.Legendary Wand Knowledge Far d6+10 mag One-Handed — Legendary Greatstaff Knowledge Very Far d6+9 mag Two-Handed Powerful: On a successful attack, roll an additional damage die and discard the lowest result.Sword of Light and Flame Strength Melee d10+11 mag Two-Handed Hot: This weapon cuts through solid material.Siphoning Gauntlets Presence Melee d10+9 mag Two-Handed Lifestealing: On a successful attack, roll a d6. On a result of 6, clear a Hit Point or clear a Stress.Midas Scythe Knowledge Melee d10+9 mag Two-Handed Greedy: Spend a handful of gold to gain a +1 bonus to your Proficiency on a damage roll.Floating Bladeshards Instinct Close d8+9 mag One-Handed Powerful: On a successful attack, roll an additional damage die and discard the lowest result.Bloodstaff Instinct Far d20+7 mag Two-Handed Painful: Each time you make a successful attack, you must mark a Stress.Thistlebow Instinct Far d6+13 mag Two-Handed Reliable: +1 to attack rollsWand of Essek Knowledge Far d8+13 mag One-Handed Timebending: You can choose the target of your attack after making your attack roll.Magus Revolver Finesse Very Far d6+13 mag One-Handed Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.Fusion Gloves Knowledge Very Far d6+9 mag Two-Handed Bonded: Gain a bonus to your damage rolls equal to your level.
Attribution
This content is from the [Daggerheart SRD](https://github.com/seansbox/daggerheart-srd/blob/main/contents/Primary Weapon Tables.md) by Darrington Press , licensed under CC BY 4.0 .
Source: contents/Primary Weapon Tables.md
Repository: seansbox/daggerheart-srd
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