SECONDARY WEAPON TABLES

Players can choose one Tier 1 secondary weapon during character creation. The GM can make other weapons available throughout the campaign as the PCs level up.

TIER 1 (LEVEL 1)

NAMETRAITRANGEDAMAGEBURDENFEATURE
ShortswordAgilityMeleed8 phyOne-HandedPaired: +2 to primary weapon damage to targets within Melee range
Round ShieldStrengthMeleed4 phyOne-HandedProtective: +1 to Armor Score
Tower ShieldStrengthMeleed6 phyOne-HandedBarrier: +2 to Armor Score; -1 to Evasion
Small DaggerFinesseMeleed8 phyOne-HandedPaired: +2 to primary weapon damage to targets within Melee range
WhipPresenceVery Closed6 phyOne-HandedStartling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.
GrapplerFinesseClosed6 phyOne-HandedHooked: On a successful attack, you can pull the target into Melee range.
Hand CrossbowFinesseFard6+1 phyOne-Handed

TIER 2 (LEVELS 2–4)

NAMETRAITRANGEDAMAGEBURDENFEATURE
Improved ShortswordAgilityMeleed8+2 phyOne-HandedPaired: +3 to primary weapon damage to targets within Melee range
Improved Round ShieldStrengthMeleed4+2 phyOne-HandedProtective: +2 to Armor Score
Improved Tower ShieldStrengthMeleed6+2 phyOne-HandedBarrier: +3 to Armor Score; -1 to Evasion
Improved Small DaggerFinesseMeleed8+2 phyOne-HandedPaired: +3 to primary weapon damage to targets within Melee range
Improved WhipPresenceVery Closed6+2 phyOne-HandedStartling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.
Improved GrapplerFinesseClosed6+2 phyOne-HandedHooked: On a successful attack, you can pull the target into Melee range.
Improved Hand CrossbowFinesseFard6+3 phyOne-Handed
Spiked ShieldStrengthMeleed6+2 phyOne-HandedDouble Duty: +1 to Armor Score; +1 to primary weapon damage within Melee range
Parrying DaggerFinesseMeleed6+2 phyOne-HandedParry: When you are attacked, roll this weapon’s damage dice. If any of the attacker’s damage dice rolled the same value as your dice, the matching results are discarded from the attacker’s damage dice before the damage you take is totaled.
Returning AxeAgilityClosed6+4 phyOne-HandedReturning: When this weapon is thrown within its range, it appears in your hand immediately after the attack.

TIER 3 (LEVELS 5–7)

NAMETRAITRANGEDAMAGEBURDENFEATURE
Advanced ShortswordAgilityMeleed8+4 phyOne-HandedPaired: +4 to primary weapon damage to targets within Melee range
Advanced Round ShieldStrengthMeleed4+4 phyOne-HandedProtective: +3 to Armor Score
Advanced Tower ShieldStrengthMeleed6+4 phyOne-HandedBarrier: +4 to Armor Score; –1 to Evasion
Advanced Small DaggerFinesseMeleed8+4 phyOne-HandedPaired: +4 to primary weapon damage to targets within Melee range
Advanced WhipPresenceVery Closed6+4 phyOne-HandedStartling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.
Advanced GrapplerFinesseClosed6+4 phyOne-HandedHooked: On a successful attack, you can pull the target into Melee range.
Advanced Hand CrossbowFinesseFard6+5 phyOne-Handed
BucklerAgilityMeleed4+4 phyOne-HandedDeflecting: When you are attacked, you can mark an Armor Slot to gain a bonus to your Evasion equal to your Armor Score against the attack.
Powered GauntletKnowledgeClosed6+4 phyOne-HandedCharged: Mark a Stress to gain a +1 bonus to your Proficiency on a primary weapon attack.
Hand SlingFinesseVery Closed6+4 phyOne-HandedVersatile: This weapon can also be used with these statistics—Finesse, Close, d8+4.

TIER 4 (LEVELS 8–10)

NAMETRAITRANGEDAMAGEBURDENFEATURE
Legendary ShortswordAgilityMeleed8+6 phyOne-HandedPaired: +5 to primary weapon damage to targets within Melee range
Legendary Round ShieldStrengthMeleed4+6 phyOne-HandedProtective: +4 to Armor Score
Legendary Tower ShieldStrengthMeleed6+6 phyOne-HandedBarrier: +5 to Armor Score; –1 to Evasion.
Legendary Small DaggerFinesseMeleed8+6 phyOne-HandedPaired: +5 to primary weapon damage to targets within Melee range
Legendary WhipPresenceVery Closed6+6 phyOne-HandedStartling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.
Legendary GrapplerFinesseClosed6+6 phyOne-HandedHooked: On a successful attack, you can pull the target into Melee range.
Legendary Hand CrossbowFinesseFard6+7 phyOne-Handed
BraveshieldAgilityMeleed4+6 phyOne-HandedSheltering: When you mark an Armor Slot, it reduces damage for you and all allies within Melee range of you who took the same damage.
Knuckle ClawsStrengthMeleed6+8 phyOne-HandedDoubled Up: When you make an attack with your primary weapon, you can deal damage to another target within Melee range.
Primer ShardInstinctVery Closed4 phyOne-HandedLocked On: On a successful attack, your next attack against the same target with your primary weapon automatically succeeds.

Attribution

This content is from the [Daggerheart SRD](https://github.com/seansbox/daggerheart-srd/blob/main/contents/Secondary Weapon Tables.md) by Darrington Press, licensed under CC BY 4.0.

Source: contents/Secondary Weapon Tables.md
Repository: seansbox/daggerheart-srd
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