SECONDARY WEAPON TABLES
Players can choose one Tier 1 secondary weapon during character creation. The GM can make other weapons available throughout the campaign as the PCs level up.
TIER 1 (LEVEL 1)
NAME TRAIT RANGE DAMAGE BURDEN FEATURE Shortsword Agility Melee d8 phy One-Handed Paired: +2 to primary weapon damage to targets within Melee rangeRound Shield Strength Melee d4 phy One-Handed Protective: +1 to Armor ScoreTower Shield Strength Melee d6 phy One-Handed Barrier: +2 to Armor Score; -1 to EvasionSmall Dagger Finesse Melee d8 phy One-Handed Paired: +2 to primary weapon damage to targets within Melee rangeWhip Presence Very Close d6 phy One-Handed Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.Grappler Finesse Close d6 phy One-Handed Hooked: On a successful attack, you can pull the target into Melee range.Hand Crossbow Finesse Far d6+1 phy One-Handed —
TIER 2 (LEVELS 2–4)
NAME TRAIT RANGE DAMAGE BURDEN FEATURE Improved Shortsword Agility Melee d8+2 phy One-Handed Paired: +3 to primary weapon damage to targets within Melee rangeImproved Round Shield Strength Melee d4+2 phy One-Handed Protective: +2 to Armor ScoreImproved Tower Shield Strength Melee d6+2 phy One-Handed Barrier: +3 to Armor Score; -1 to EvasionImproved Small Dagger Finesse Melee d8+2 phy One-Handed Paired: +3 to primary weapon damage to targets within Melee rangeImproved Whip Presence Very Close d6+2 phy One-Handed Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.Improved Grappler Finesse Close d6+2 phy One-Handed Hooked: On a successful attack, you can pull the target into Melee range.Improved Hand Crossbow Finesse Far d6+3 phy One-Handed — Spiked Shield Strength Melee d6+2 phy One-Handed Double Duty: +1 to Armor Score; +1 to primary weapon damage within Melee rangeParrying Dagger Finesse Melee d6+2 phy One-Handed Parry: When you are attacked, roll this weapon’s damage dice. If any of the attacker’s damage dice rolled the same value as your dice, the matching results are discarded from the attacker’s damage dice before the damage you take is totaled.Returning Axe Agility Close d6+4 phy One-Handed Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack.
TIER 3 (LEVELS 5–7)
NAME TRAIT RANGE DAMAGE BURDEN FEATURE Advanced Shortsword Agility Melee d8+4 phy One-Handed Paired: +4 to primary weapon damage to targets within Melee rangeAdvanced Round Shield Strength Melee d4+4 phy One-Handed Protective: +3 to Armor ScoreAdvanced Tower Shield Strength Melee d6+4 phy One-Handed Barrier: +4 to Armor Score; –1 to EvasionAdvanced Small Dagger Finesse Melee d8+4 phy One-Handed Paired: +4 to primary weapon damage to targets within Melee rangeAdvanced Whip Presence Very Close d6+4 phy One-Handed Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.Advanced Grappler Finesse Close d6+4 phy One-Handed Hooked: On a successful attack, you can pull the target into Melee range.Advanced Hand Crossbow Finesse Far d6+5 phy One-Handed — Buckler Agility Melee d4+4 phy One-Handed Deflecting: When you are attacked, you can mark an Armor Slot to gain a bonus to your Evasion equal to your Armor Score against the attack.Powered Gauntlet Knowledge Close d6+4 phy One-Handed Charged: Mark a Stress to gain a +1 bonus to your Proficiency on a primary weapon attack.Hand Sling Finesse Very Close d6+4 phy One-Handed Versatile: This weapon can also be used with these statistics—Finesse, Close, d8+4.
TIER 4 (LEVELS 8–10)
NAME TRAIT RANGE DAMAGE BURDEN FEATURE Legendary Shortsword Agility Melee d8+6 phy One-Handed Paired: +5 to primary weapon damage to targets within Melee rangeLegendary Round Shield Strength Melee d4+6 phy One-Handed Protective: +4 to Armor ScoreLegendary Tower Shield Strength Melee d6+6 phy One-Handed Barrier: +5 to Armor Score; –1 to Evasion.Legendary Small Dagger Finesse Melee d8+6 phy One-Handed Paired: +5 to primary weapon damage to targets within Melee rangeLegendary Whip Presence Very Close d6+6 phy One-Handed Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.Legendary Grappler Finesse Close d6+6 phy One-Handed Hooked: On a successful attack, you can pull the target into Melee range.Legendary Hand Crossbow Finesse Far d6+7 phy One-Handed — Braveshield Agility Melee d4+6 phy One-Handed Sheltering: When you mark an Armor Slot, it reduces damage for you and all allies within Melee range of you who took the same damage.Knuckle Claws Strength Melee d6+8 phy One-Handed Doubled Up: When you make an attack with your primary weapon, you can deal damage to another target within Melee range.Primer Shard Instinct Very Close d4 phy One-Handed Locked On: On a successful attack, your next attack against the same target with your primary weapon automatically succeeds.
Attribution
This content is from the [Daggerheart SRD](https://github.com/seansbox/daggerheart-srd/blob/main/contents/Secondary Weapon Tables.md) by Darrington Press , licensed under CC BY 4.0 .
Source: contents/Secondary Weapon Tables.md
Repository: seansbox/daggerheart-srd
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