STRESS
Stress represents how much mental, physical, and emotional strain a character can endure. Some special abilities or effects require the character activating them to mark Stress, and the GM can require a PC to mark Stress as a GM move or to represent the cost, complication, or consequence of an action roll.
When a character marks their last Stress, they become Vulnerable (see: Conditions) until they clear at least 1 Stress.
When a character must mark 1 or more Stress but can’t, they mark 1 HP instead. A character can’t use a move that requires them to mark Stress if all of their Stress is marked.
PCs can clear Stress by making downtime moves (see: Downtime). A PC’s maximum Stress is determined by their class, but they can increase it through advancements, abilities, and other effects.
Attribution
This content is from the Daggerheart SRD by Darrington Press, licensed under CC BY 4.0.
Source: contents/Stress.md
Repository: seansbox/daggerheart-srd
Downloaded: 2025-07-30 01:26:43