Halcyon Domain Geography
📚 Official Sources
- Daggerheart Core Rule Book: Age of Umbra campaign frame
- Critical Role Wiki: Halcyon Domain
- Marcomaps: Official domain map by “Marcomaps” Bernardini
🎯 Campaign Relevance
The Halcyon Domain is the complete geographical setting for our Age of Umbra campaign. Understanding its layout, major locations, and regional characteristics is essential for navigation, trade, and survival in this hostile world.
📖 Overview
The Halcyon Domain was once a prosperous and thriving realm until the Apostasy brought divine abandonment and corruption. Now it is a darker, gloomier land where communities cluster around Sacred Pyres for protection against the Umbra.
Historical Context
- Former Glory: Once prosperous and thriving with life
- The Fall: God-King Othedias disappointed the Veiled Gods
- Current State: A century of abandonment, corruption, and survival
Environmental Characteristics
- Darker Atmosphere: Perpetually gloomy and foreboding
- Corrupted Regions: Areas tainted by Umbra influence
- Untouched Zones: Rare regions that remain mysteriously uncorrupted
- Dangerous Weather: Including the periodic Umbra Wind
🏛️ Major Locations
Amber Reach
Former Seat of Divine Power
- Historical Role: Once the magnificent city serving as seat of the God-King Othedias
- Current State: Various dangers and competing factions control the territory
- Sacred Pyre Status: Multiple factions have Sacred Pyres, but only the Athenaeum is considered a “true” Sacred Pyre
- Strategic Importance: Central to many regional conflicts and explorations
Key Features
- The Astrofoundry: Observatory located atop Amber Reach
- The Sunken Rampart: Former perimeter wall, now dotted with watchtowers
Regional Settlements
Desperloch
Our Campaign’s Starting Point
- Type: Small community with Sacred Pyre protection
- Population: Tight-knit group of survivors
- Location: Lower right area of domain map
- Significance: Base of operations for our heroes
Volkoru
Nearest Major City
- Distance: Several days’ travel from Desperloch
- Population: Mostly elven community
- Government: Ruled by two Barons - Trevis and Lothosharis
- Character: Isolated but interested in trade
- Architecture: Multi-tiered vertical city built into a grand watchtower on the Sunken Rampart
- Sacred Pyre: Located at the city’s peak, burning like a giant torch
- History: Past interactions with Umbra-animated clanks brought madness to many residents
Okros
Resilient Swamp Settlement
- Location: Fortified village in southwestern swamps of the Idol Hollows
- Duration: Has resisted corruption for five decades
- Distinction: Possesses the brightest Sacred Pyre in the domain
- Significance: Example of long-term survival against the Umbra
Dangerous Territories
Gilded Shambles
Demonic Stronghold
- Former Name: Previously known as the Gilded Spires
- Current State: Taken by demonic forces
- Threat Level: Extremely dangerous - demons lure mortals to their doom
- Location: Far northwest of Desperloch
Aurumweald
Cursed Forest
- Location: North of Amber Reach
- History: Once inhabited by a powerful nature spirit allied with druids and the God-King
- Current State: Cursed since the Apostasy
- Threat: If the spirit still lives, it has become dangerous to mortals
- Features: Spirit moves through woods and rises above trees
The Screaming Forest
Haunted Woodland
- Location: East of Okros
- Characteristics: No sound within, leafless trees resembling terrified people
- Sound: Trees make flute-like screaming sounds when wind picks up
- Ruler: Controlled by a dangerous being called the Queen Mother
- Atmosphere: Trees frozen in terror with mouths and eyes wide open
Mysterious Sites
Barrow of Blind Repose
Heretic Saint’s Tomb
- Occupant: Untouched tomb of heretic Saint Elviar
- Location: North of Amber Reach, beyond the Astrofoundry
- Status: Mysteriously preserved despite surrounding corruption
- Significance: Potential source of ancient knowledge or power
Ever-Shifting Sinkholes
Geological Anomaly
- Nature: Series of ever-moving sinkholes
- Danger: Appear in new places unpredictably
- Threat Level: Can swallow entire settlements
- Pattern: Movement seems random but may have hidden logic
Lumon Ruins
Island Temple
- Type: Ruins of an ancient temple
- Location: On an island (specific body of water unclear)
- Condition: Ruined but potentially explorable
- Potential: May contain pre-Apostasy religious knowledge
Firmament’s Harrow
Mountain Peak
- Location: High peak within the Griefcleft Mountains
- Significance: Elevated position may offer strategic view of domain
- Access: Likely difficult to reach due to mountainous terrain
Floating Orchard
Coastal Mystery
- Location: Off the coast near Desperloch
- Composition: Mass of seaweed and kelp bearing berries
- Accessibility: Difficult to reach due to dangerous sea creatures
- Value: Potential food source if safely harvested
🌪️ Environmental Phenomena
The Umbra Wind
Periodic Catastrophe
- Frequency: Every 6-12 months
- Effect: Puts entire regions in extreme danger
- Direction: Moves from West at Amber Reach towards the South
- Impact: Forces communities to take extraordinary protective measures
Corruption Patterns
Umbra Influence
- General Spread: Most areas affected to some degree
- Untouched Zones: Rare regions remain mysteriously uncorrupted
- Progression: Corruption appears to spread over time
- Resistance: Sacred Pyres create safe zones
🛣️ Travel Considerations
Safe Routes
- Sacred Pyre Networks: Travel between communities with divine protection
- Known Paths: Established routes between major settlements
- Seasonal Timing: Avoiding Umbra Wind periods for long journeys
Dangerous Areas
- Corruption Zones: High Umbra influence regions
- Monster Territories: Areas controlled by corrupted creatures
- Unstable Geography: Ever-shifting sinkholes and changing landscapes
Navigation Aids
- Sacred Pyre Lights: Visible beacons for travelers
- Established Landmarks: Known features that resist corruption
- Local Knowledge: Information from experienced travelers and traders
🔗 Connected Elements
- age-of-umbra-overview: The broader campaign setting
- sacred-pyres: Protective installations throughout the domain
- the-apostasy: Historical event that transformed this land
- umbra-corruption: The force actively changing the geography
- desperloch: Our specific community within this realm
💡 Story Hooks
Exploration Adventures
- Mapping Expeditions: Documenting safe routes between settlements
- Ancient Site Investigation: Exploring pre-Apostasy ruins for knowledge
- Resource Surveys: Locating materials needed for community survival
- Trade Route Establishment: Opening new paths between isolated communities
Regional Mysteries
- Untouched Zone Research: Understanding why some areas resist corruption
- Floating Orchard Expedition: Attempting to reach and harvest the coastal mystery
- Sinkhole Prediction: Discovering patterns in the ever-shifting geography
- Ancient Spirit Contact: Attempting communication with the Aurumweald entity
Political Intrigue
- Amber Reach Factions: Navigating competing groups in the former capital
- Volkoru Diplomacy: Establishing relations with the elven Barons
- Resource Competition: Mediating disputes over limited safe territories
📝 Campaign Notes
Our Exploration
Our party has primarily focused on:
- Local area around Desperloch
- Routes to nearby communities
- Investigation of ancient ruins and sites
- Mapping safe travel corridors
Key Discoveries
- [To be filled in as campaign progresses]
Future Exploration Plans
- [To be updated based on player interests and story development]
Last Updated: 2025-07-18 Major Regions: Amber Reach, Idol Hollows, Griefcleft Mountains Key Communities: Desperloch, Volkoru, Okros