Halcyon Domain Geography

📚 Official Sources

  • Daggerheart Core Rule Book: Age of Umbra campaign frame
  • Critical Role Wiki: Halcyon Domain
  • Marcomaps: Official domain map by “Marcomaps” Bernardini

🎯 Campaign Relevance

The Halcyon Domain is the complete geographical setting for our Age of Umbra campaign. Understanding its layout, major locations, and regional characteristics is essential for navigation, trade, and survival in this hostile world.

📖 Overview

The Halcyon Domain was once a prosperous and thriving realm until the Apostasy brought divine abandonment and corruption. Now it is a darker, gloomier land where communities cluster around Sacred Pyres for protection against the Umbra.

Historical Context

  • Former Glory: Once prosperous and thriving with life
  • The Fall: God-King Othedias disappointed the Veiled Gods
  • Current State: A century of abandonment, corruption, and survival

Environmental Characteristics

  • Darker Atmosphere: Perpetually gloomy and foreboding
  • Corrupted Regions: Areas tainted by Umbra influence
  • Untouched Zones: Rare regions that remain mysteriously uncorrupted
  • Dangerous Weather: Including the periodic Umbra Wind

🏛️ Major Locations

Amber Reach

Former Seat of Divine Power

  • Historical Role: Once the magnificent city serving as seat of the God-King Othedias
  • Current State: Various dangers and competing factions control the territory
  • Sacred Pyre Status: Multiple factions have Sacred Pyres, but only the Athenaeum is considered a “true” Sacred Pyre
  • Strategic Importance: Central to many regional conflicts and explorations

Key Features

  • The Astrofoundry: Observatory located atop Amber Reach
  • The Sunken Rampart: Former perimeter wall, now dotted with watchtowers

Regional Settlements

Desperloch

Our Campaign’s Starting Point

  • Type: Small community with Sacred Pyre protection
  • Population: Tight-knit group of survivors
  • Location: Lower right area of domain map
  • Significance: Base of operations for our heroes

Volkoru

Nearest Major City

  • Distance: Several days’ travel from Desperloch
  • Population: Mostly elven community
  • Government: Ruled by two Barons - Trevis and Lothosharis
  • Character: Isolated but interested in trade
  • Architecture: Multi-tiered vertical city built into a grand watchtower on the Sunken Rampart
  • Sacred Pyre: Located at the city’s peak, burning like a giant torch
  • History: Past interactions with Umbra-animated clanks brought madness to many residents

Okros

Resilient Swamp Settlement

  • Location: Fortified village in southwestern swamps of the Idol Hollows
  • Duration: Has resisted corruption for five decades
  • Distinction: Possesses the brightest Sacred Pyre in the domain
  • Significance: Example of long-term survival against the Umbra

Dangerous Territories

Gilded Shambles

Demonic Stronghold

  • Former Name: Previously known as the Gilded Spires
  • Current State: Taken by demonic forces
  • Threat Level: Extremely dangerous - demons lure mortals to their doom
  • Location: Far northwest of Desperloch

Aurumweald

Cursed Forest

  • Location: North of Amber Reach
  • History: Once inhabited by a powerful nature spirit allied with druids and the God-King
  • Current State: Cursed since the Apostasy
  • Threat: If the spirit still lives, it has become dangerous to mortals
  • Features: Spirit moves through woods and rises above trees

The Screaming Forest

Haunted Woodland

  • Location: East of Okros
  • Characteristics: No sound within, leafless trees resembling terrified people
  • Sound: Trees make flute-like screaming sounds when wind picks up
  • Ruler: Controlled by a dangerous being called the Queen Mother
  • Atmosphere: Trees frozen in terror with mouths and eyes wide open

Mysterious Sites

Barrow of Blind Repose

Heretic Saint’s Tomb

  • Occupant: Untouched tomb of heretic Saint Elviar
  • Location: North of Amber Reach, beyond the Astrofoundry
  • Status: Mysteriously preserved despite surrounding corruption
  • Significance: Potential source of ancient knowledge or power

Ever-Shifting Sinkholes

Geological Anomaly

  • Nature: Series of ever-moving sinkholes
  • Danger: Appear in new places unpredictably
  • Threat Level: Can swallow entire settlements
  • Pattern: Movement seems random but may have hidden logic

Lumon Ruins

Island Temple

  • Type: Ruins of an ancient temple
  • Location: On an island (specific body of water unclear)
  • Condition: Ruined but potentially explorable
  • Potential: May contain pre-Apostasy religious knowledge

Firmament’s Harrow

Mountain Peak

  • Location: High peak within the Griefcleft Mountains
  • Significance: Elevated position may offer strategic view of domain
  • Access: Likely difficult to reach due to mountainous terrain

Floating Orchard

Coastal Mystery

  • Location: Off the coast near Desperloch
  • Composition: Mass of seaweed and kelp bearing berries
  • Accessibility: Difficult to reach due to dangerous sea creatures
  • Value: Potential food source if safely harvested

🌪️ Environmental Phenomena

The Umbra Wind

Periodic Catastrophe

  • Frequency: Every 6-12 months
  • Effect: Puts entire regions in extreme danger
  • Direction: Moves from West at Amber Reach towards the South
  • Impact: Forces communities to take extraordinary protective measures

Corruption Patterns

Umbra Influence

  • General Spread: Most areas affected to some degree
  • Untouched Zones: Rare regions remain mysteriously uncorrupted
  • Progression: Corruption appears to spread over time
  • Resistance: Sacred Pyres create safe zones

🛣️ Travel Considerations

Safe Routes

  • Sacred Pyre Networks: Travel between communities with divine protection
  • Known Paths: Established routes between major settlements
  • Seasonal Timing: Avoiding Umbra Wind periods for long journeys

Dangerous Areas

  • Corruption Zones: High Umbra influence regions
  • Monster Territories: Areas controlled by corrupted creatures
  • Unstable Geography: Ever-shifting sinkholes and changing landscapes
  • Sacred Pyre Lights: Visible beacons for travelers
  • Established Landmarks: Known features that resist corruption
  • Local Knowledge: Information from experienced travelers and traders

🔗 Connected Elements

💡 Story Hooks

Exploration Adventures

  • Mapping Expeditions: Documenting safe routes between settlements
  • Ancient Site Investigation: Exploring pre-Apostasy ruins for knowledge
  • Resource Surveys: Locating materials needed for community survival
  • Trade Route Establishment: Opening new paths between isolated communities

Regional Mysteries

  • Untouched Zone Research: Understanding why some areas resist corruption
  • Floating Orchard Expedition: Attempting to reach and harvest the coastal mystery
  • Sinkhole Prediction: Discovering patterns in the ever-shifting geography
  • Ancient Spirit Contact: Attempting communication with the Aurumweald entity

Political Intrigue

  • Amber Reach Factions: Navigating competing groups in the former capital
  • Volkoru Diplomacy: Establishing relations with the elven Barons
  • Resource Competition: Mediating disputes over limited safe territories

📝 Campaign Notes

Our Exploration

Our party has primarily focused on:

  • Local area around Desperloch
  • Routes to nearby communities
  • Investigation of ancient ruins and sites
  • Mapping safe travel corridors

Key Discoveries

  • [To be filled in as campaign progresses]

Future Exploration Plans

  • [To be updated based on player interests and story development]

Last Updated: 2025-07-18 Major Regions: Amber Reach, Idol Hollows, Griefcleft Mountains Key Communities: Desperloch, Volkoru, Okros