Aster Luferi - Character Sheet

Demiplane character sheet for Aster Luferi

Basic Information

  • Name: Aster Luferi
  • Pronouns: He/Him
  • Heritage: Orderborne Infernis
  • Class: Seraph - Winged Sentinels
  • Level: 1
  • Subclass: Winged Sentinel (Foundation level)

Attributes

  • Agility: 1 (Sprint, Leap, Maneuver)
  • Strength: 2 (Lift, Smash, Grapple)
  • Finesse: 0 (Control, Hide, Tinker)
  • Instinct: 0 (Perceive, Sense, Navigate)
  • Presence: 1 (Charm, Perform, Deceive)
  • Knowledge: -1 (Recall, Analyze, Comprehend)

Defense & Health

  • Evasion: 10
  • Armor Score: 5
  • Damage Thresholds:
    • Minor Damage: 10 (Mark 1 HP)
    • Major Damage: 20 (Mark 2 HP)
    • Severe Damage: 30 (Mark 3 HP)
  • HP Boxes: 12 total
  • Stress Boxes: 12 total

Equipment

Active Weapons

Primary:

  • Name: Emblazoned Body
  • Trait & Range: Strength Melee
  • Damage: 1d10+3 Magical
  • Feature: [To be filled]

Secondary: [Empty slot]

Active Armor

  • Name: [To be filled]
  • Base Thresholds: [To be filled]
  • Base Score: [To be filled]
  • Feature: [To be filled]

Inventory

  • Torch
  • 50ft of Rope
  • Basic Supplies
  • Minor Health Potion
  • A sigil of your god

Gold

  • Handfuls: 1 marked
  • Bags: 0
  • Chest: 0

Hope & Experience

  • Current Hope: 2 (starting amount)
  • Hope Feature: Life Support - Spend 3 Hope to clear a Hit Point on an ally within Close range.

Experience

  • Soldier: 2
  • Conversationalist: 2

Ancestry & Heritage

Ancestry: Infernis

Fearless: When you roll with Fear, you can mark 2 Stress to change it into a roll with Hope instead.

Nimble: Gain a permanent +1 to your Evasion at character creation.

Community: Orderborne

Dedicated: Record three saying or values your upbringing instilled in you. Once per rest, when you describe how you’re embodying one of these principles through your current action, you can roll a d20 as your Hope Die.

Class Features

Seraph Class Feature

Prayer Dice: At the beginning of each session, roll a number of d4s equal to your subclass Spellcast trait and place them on your character sheet in the space provided. These are your Prayer Dice. You can spend Prayer Dice in a number of ways throughout the session. When you spend a Prayer Dice, roll it. On a result of 4, add a point of value to the Prayer Dice to reduce incoming damage, add to a rolls result after the roll is made, or gain Hope equal to the result. If the result of a Prayer Dice is a 4, you can use an imprint Prayer Dice.

Subclass: Winged Sentinel (Foundation)

Wings of Light: You can fly. While flying, you can do the following:

  • Mark a Stress to pick up and carry another willing creature approximately your size or smaller.
  • Spend a Hope to deal an extra 1d8 damage on a successful attack.

Spellcast Trait: Strength

Domain Cards

Bare Bones (Valor Domain)

  • Type: Ability
  • Recall: 0
  • Effect: When you choose not to equip armor, you have a base Armor Score of 3 + your Strength and use the following as your base damage thresholds: Tier 1: 9/19, Tier 2: 11/24, Tier 3: 13/31, Tier 4: 15/38

Mending Touch (Splendor Domain)

  • Type: Spell
  • Recall: 1
  • Effect: You lay your hands upon a creature and channel healing magic to close their wounds. When you can take a few minutes to focus on the target you’re helping, you can spend 2 Hope to clear a Hit Point or a Stress on them. Once per long rest, when you spend this healing time learning something new about them or revealing something about yourself, you can clear 2 Hit Points or 2 Stress on them instead.

Physical Description

  • Clothes: Clothes that are simple, elegant, comfortable, and practical.
  • Eyes: Eyes like spheres of soft gold.
  • Body: Body that’s soft and toned yet inevitably strong.
  • Color: The color of smooth white sand adorned in perfect rosy undertones and tattoos.
  • Attitude: Attitude like sweet honey with notes of spice.

Background Questions

  1. Which god did you devote yourself to? What incredible feat did they perform for you in a moment of desperation? I devoted myself to the Sacred Pyres. They are our sanctuary against the Umbra.

  2. How did your appearance change after taking your oath? Our radiance is our own. It is not manipulated by the Pyres.

  3. In what strange or unique way do you communicate with your god? In moments of strife looking at the Pyres always seems to provide a moment of clarity.

Connections

  1. What promise did you make me agree to, should you die on the battlefield? [To be answered by other player]

  2. Why do you ask me so many questions about my god? [To be answered by other player]

  3. You’ve told me to protect one member of our party above all others, even yourself. Who are they and why? [To be answered by other player]


Last Updated: 2025-07-25