Daggerheart Campaign Overview

🌍 World & Setting

Campaign World: Age of Umbra Setting: A shadow-choked land of decaying fortresses and dreadful monstrosities System: Daggerheart

Campaign Premise

A century has passed since the God-King Othedias betrayed the Pantheon, provoking divine punishment and abandonment by the gods that left the realm of the Halcyon Domain shattered, desolate, and eternally cursed. Throughout this shadow-choked land of decaying fortresses and dreadful monstrosities, surviving communities cling to hope in the face of lightless oblivion.

As heroic survivors, the party will:

  • Protect their community from the terrors beyond their walls
  • Venture out into the unknown to hunt the nightmares that twist and grow with each fallen soul
  • Seek answers to the curses that corrupt this world
  • Perhaps even discover a way to change its fate

Key Themes

  • Grimdark: Dark fantasy atmosphere with high stakes
  • Survival: Communities fighting against extinction
  • Hope Against Despair: Finding light in perpetual darkness
  • Divine Abandonment: A world forsaken by the gods

👥 Party Composition

Active Characters

  • Captain Howling Banjo (Gareth): Simian Nightwalker Rogue from Wildborne community - Oracle-touched shadow-stepping assassin who hunts corruption while protecting innocents from impossible moral choices
  • Vaerenth (Andi): Goblin Beastbound Ranger from Wanderborne community - Mobile archer with Hogdog companion, specializing in entangling spells and ranged combat
  • Aster Luferi (Luie): Infernis Seraph (Winged Sentinel) from Highborne community - Divine warrior with prayer dice and magical combat abilities
  • Augustus Penhallow (Mark): Highborne Guardian (Galapa Stalwart) - Protective tank from noble background, specializes in redirecting damage and frontline defense

Game Master

  • Geoff (he/him): Experienced GM specializing in prewritten modules

📖 Campaign Status

Campaign Type: 10-Session Mini-Campaign
Current Session: 0 (Character Creation completed)
Campaign Started: July 25th, 2025
Campaign Duration: July 25 - September 26, 2025
Session Schedule: Weekly Fridays at 4:00 PM
Current Arc: The Last Light Beginning
Party Level: 1

🎯 Main Story Threads

Primary Quest

[Main campaign objective]

Secondary Threads

  • Thread 1: [Description]
  • Thread 2: [Description]

🏛️ Important Factions

See major-groups for detailed information

The Lightkeepers Order

Dedicated to maintaining light sources that keep communities safe. Based in Haven’s Light.

The Scholars of Dawn

Researchers working to understand the Eclipse and find solutions. Operate from Scholar’s Refuge.

The Fortress Communities

Alliance of major settlements focused on mutual defense and trade.

The Umbral Walkers

Guides and messengers who safely traverse the dangerous Twilight Lands between settlements.

The Verdant Circle

Druids working to adapt life to the Eclipse, developing resistant crops and preserving ecosystems.

The Umbral Cultists

Those who worship the Eclipse, ranging from desperate survivors to dangerous fanatics.

🗺️ Key Locations

See major-locations for detailed descriptions

Major Settlements

  • Haven’s Light: Lightkeeper capital built around the Eternal Beacon
  • Ironhold: Mountain fortress controlling the only safe mountain pass
  • Sanctuary: Largest underground city (20,000 population)
  • Dawnwall: Coastal fortress with the world’s largest lighthouse

Important Ruins

  • Solheart: Lost capital of the Luminous Empire, filled with treasures and dangers
  • Prismhaven: Military fortress now controlled by Umbral Cultists
  • The Broken Spire: Twisted remains of the Tower of Mysteries

Special Sites

  • The Nexus Point: Magical anomaly key to understanding the Eclipse
  • The Last Garden: Hidden sanctuary preserving pre-Eclipse nature
  • The Wanderer’s Rest: Mysterious travelling inn providing neutral ground

Last Updated: 2025-07-25 Campaign Schedule Updated: 10-session mini-campaign (July 25 - September 26, 2025) Next Update: After Session 1