Locations Index
Welcome to the comprehensive locations directory! Each major location now has its own detailed file. This index provides quick overviews and links to the detailed files.
🏙️ Major Settlements
The beacon cities that stand against the darkness
Haven’s Light
- Type: Fortress City (Population: ~15,000)
- Status: Capital of the Lightkeeper Order
- Key Features: Eternal Beacon, Dimming Academy, New Archive
- Notable NPCs: solaris-dawnward, helios-dawnstrider
Ironhold
- Type: Mountain Fortress (Population: ~8,000)
- Status: Military capital, controls mountain pass
- Key Features: Iron Gates, Deep Forges, Signal Tower
- Connections: Controls access between regions
Sanctuary
- Type: Underground City (Population: ~20,000)
- Status: Largest surviving settlement
- Key Features: Crystal Ceiling, Mushroom Farms, Deep Archives
- Specialty: Most successful underground adaptation
Dawnwall
- Type: Coastal Fortress (Population: ~6,000)
- Status: Naval power and lighthouse hub
- Key Features: Great Lighthouse, Harbor Wall, Navigator’s Guild
- Specialty: Maritime expertise and sea route control
Last Light
- Type: Frontier Village (Population: ~200-300)
- Status: Starting location, wilderness gateway
- Key Features: Hope’s Call pub, Huntmaster operations
- Notable NPCs: reese-blackwood
- Party Status: ✅ Visited (Session 1)
🏛️ Ruined Cities
Echoes of the world that was
Solheart (The Lost Capital)
- Type: Ruined Metropolis
- Status: Abandoned, extremely dangerous
- Hazards: Crystal storms, temporal rifts, guardian constructs
- Treasures: Memory crystals, solar artifacts, historical records
Prismhaven (The Military Ruin)
- Type: Fortress Complex
- Status: Occupied by Umbral Cultists
- Threats: Whispering Dark cult, corrupted guardians
- Resources: Military knowledge, weapons, tactical manuals
- [Detailed file to be created]
Dawnport (The Sunken Harbor)
- Type: Coastal Ruins
- Status: Half-flooded, monster-infested
- Features: Above and underwater ruins
- Dangers: Aquatic Umbral creatures, unstable architecture
- [Detailed file to be created]
🌲 Wilderness Areas
The dangerous lands between settlements
The Twilight Forest
- Type: Corrupted Woodland
- Status: Partially tamed by Verdant Circle
- Features: Shadow-tolerant plants, adapted creatures
- Opportunities: Medicinal plants, natural shelter
The Darkmoon Mountains
- Type: Mountain Range
- Status: Mostly unexplored
- Hazards: Supernatural darkness, temperature extremes
- Resources: Rare minerals, crystal formations
- [Detailed file to be created]
The Umbral Sea
- Type: Corrupted Ocean
- Status: Navigable but dangerous
- Challenges: Dark currents, corrupted marine life
- Features: Unnatural weather, phantom islands
- [Detailed file to be created]
🏺 Special Locations
Unique sites with particular significance
The Nexus Point
- Type: Magical Anomaly
- Status: Guarded by Scholars of Dawn
- Phenomena: Energy convergence, temporal fluctuations
- Importance: Key to understanding the Eclipse
- [Detailed file to be created]
The Wanderer’s Rest
- Type: Neutral Territory
- Status: Protected by all factions
- Features: Traveling inn, neutral meeting ground
- Services: Information hub, safe haven
The Broken Spire
- Type: Ruined Tower (former Tower of Mysteries)
- Status: Avoided, occasionally explored
- Dangers: Gravity anomalies, reality cracks
- Rewards: Forbidden knowledge, unique spells
- [Detailed file to be created]
The Last Garden
- Type: Protected Sanctuary
- Status: Hidden Verdant Circle location
- Features: Pre-Eclipse ecosystem preserved
- Value: Seed vault, hope symbol
- [Detailed file to be created]
🛣️ Infrastructure & Routes
The Beacon Road
- Type: Trade Route (~200 miles total)
- Status: Safest, most traveled route
- Features: Light beacon markers, fortified waypoints
- Connects: Haven’s Light ↔ Ironhold ↔ Sanctuary
The Coastal Circuit
- Type: Maritime trade route
- Status: Dangerous but necessary
- Challenges: Umbral storms, sea monsters
- [Detailed file to be created]
The Underground Ways
- Type: Tunnel networks
- Status: Safer but slower than surface travel
- Features: Natural caves, old mines, constructed passages
- [Detailed file to be created]
🗺️ Regional Classifications
By Visit Status
- ✅ Visited: Last-Light
- 📍 Known: Havens-Light, Ironhold, Sanctuary, Dawnwall
- 🗺️ Heard Of: Solheart-The-Lost-Capital, The-Twilight-Forest, The-Wanderers-Rest
- ❓ Rumored: The Nexus Point, The Broken Spire, The Last Garden
By Danger Level
- 🟢 Safe: Last-Light, The-Wanderers-Rest
- 🟡 Guarded: Havens-Light, Ironhold, Sanctuary, Dawnwall
- 🟠 Dangerous: The-Twilight-Forest, The-Beacon-Road
- 🔴 Extremely Dangerous: Solheart-The-Lost-Capital, The Broken Spire
By Location Type
- 🏙️ Cities: Havens-Light, Sanctuary
- 🏰 Fortresses: Ironhold, Dawnwall
- 🏘️ Villages: Last-Light
- 🏛️ Ruins: Solheart-The-Lost-Capital, Prismhaven, Dawnport
- 🌲 Wilderness: The-Twilight-Forest, The Darkmoon Mountains, The Umbral Sea
- 🛣️ Routes: The-Beacon-Road, The Coastal Circuit, The Underground Ways
- ✨ Special: The-Wanderers-Rest, The Nexus Point, The Broken Spire, The Last Garden
🔍 Quick Reference
Travel Times from Last Light
- The-Twilight-Forest: 1-2 days (nearby wilderness)
- The-Beacon-Road: 1 day to reach main route
- Havens-Light: 5-6 days via Beacon Road
- Ironhold: 4-5 days via Beacon Road
- Sanctuary: 3-4 days via Beacon Road
- Dawnwall: 6-7 days (coastal route)
Key NPCs by Location
- Last-Light: reese-blackwood (Huntmaster)
- Havens-Light: solaris-dawnward (High Keeper), helios-dawnstrider (Academy Master)
- Other Locations: [NPCs to be created as needed]
Session Planning Quick Links
- Party Base: Last-Light
- Nearby Exploration: The-Twilight-Forest
- Major Settlements: Havens-Light, Ironhold, Sanctuary, Dawnwall
- Dangerous Expeditions: Solheart-The-Lost-Capital
- Neutral Ground: The-Wanderers-Rest
📝 Session Integration
Using Location Files
Each location file contains:
- Complete setting information for immersive descriptions
- NPC details and relationships for social encounters
- Story hooks and adventure seeds for quest development
- Session history tracking for continuity
- Mechanical information for travel and encounters
Adding New Locations
- Create new file using location-template
- Apply appropriate tags for organization
- Link to related NPCs and story threads
- Add entry to this index
- Update relevant connections in existing files
Updating After Sessions
- Update “last-visited” dates and visit status
- Add session history to relevant location files
- Note any changes to locations discovered during play
- Update relationship and danger status as appropriate
- Add new discovered locations to this index
🔗 Related Files
- age-of-umbra-overview - World context and setting overview
- README - NPC index and detailed character files
- story-threads - Ongoing plot developments
- location-template - Template for new location files
Last Updated: 2025-07-19 Next Update: After location discoveries or major changes Files Created: 8 detailed location files, with more to be added as needed