Huntmaster Reese Blackwood
👤 Basic Information
Identity
- Full Name: Reese Blackwood, Huntmaster
- Pronouns: [To be established in play]
- Ancestry: [To be established in play]
- Age: [To be established in play]
- Occupation: Huntmaster and wilderness guide
Physical Description
- Appearance: [To be established in play]
- Clothing: [To be established in play]
- Distinctive Traits: [To be established in play]
- Voice: [To be established in play]
🎭 Personality & Behaviour
Core Traits
- Personality: [To be established in play]
- Motivations: Protecting Last Light community, managing wilderness threats, coordinating with capable adventurers
- Fears: [To be discovered in play]
- Values: [To be discovered in play]
Mannerisms
- Speech Patterns: [To be established in play]
- Body Language: [To be established in play]
- Quirks: [To be established in play]
Emotional State
- Current Mood: [To be established in play]
- Stress Factors: [To be established in play]
- Goals: [To be discovered in play]
🏛️ Background & History
Personal History
[To be revealed through play]
Important Events
- Formative Experience: [To be discovered in play]
- Recent Development: [To be discovered in play]
- Future Plans: [To be discovered in play]
Secrets & Hidden Information
- Public Knowledge: Local authority figure and huntmaster operating from Hope’s Call pub
- Private Information: [To be discovered in play]
- Hidden Secrets: [To be discovered in play]
🤝 Relationships & Connections
Family & Personal
- Family: [To be discovered in play]
- Friends: [To be established through play]
- Enemies: [To be established through play]
Professional & Political
- Allies: [To be established through play]
- Superiors: [To be discovered in play]
- Subordinates: [To be discovered in play]
Faction Affiliations
- Primary Loyalty: Last Light community
- Secondary Connections: [To be discovered in play]
- Conflicts of Interest: [To be discovered in play]
🗺️ Location & Presence
Primary Location
- Home Base: Last-Light: Last Light settlement
- Work Location: hopes-call-pub: Hope’s Call pub
- Favorite Spots: [To be established in play]
Travel & Mobility
- Movement Patterns: Operates primarily from Hope’s Call pub but travels for wilderness missions
- Territories: Last Light area and surrounding wilderness
- Accessibility: Easily found at Hope’s Call pub during regular hours
💬 Roleplay Guide
How They Speak
- Typical Greetings: [To be established in play]
- Common Phrases: [To be established in play]
- Topics of Interest: Wilderness threats, hunting contracts, local area safety
- Conversation Triggers: Mentions of dangerous creatures, wilderness exploration, community threats
Interaction Preferences
- Approach Style: Professional and business-focused
- Trust Building: Proving competence in wilderness survival and combat
- Deal Making: Straightforward contracts for hunting and tracking services
- Conflict Resolution: [To be established in play]
Reaction Patterns
- To Strangers: Professional assessment of capabilities
- To Friends: [To be established in play]
- To Enemies: [To be established in play]
- Under Pressure: [To be established in play]
🎲 Mechanical Information
Capabilities
- Skill Highlights: Wilderness survival, tracking, monster identification, combat coordination
- Knowledge Areas: Local area geography, creature behaviour, wilderness threats
- Resources: Access to community resources, hunting contracts, local information network
- Limitations: [To be established in play]
Combat Potential
- Fighting Ability: Capable combatant (exact level to be established)
- Preferred Tactics: [To be established in play]
- Equipment: [To be established in play]
Services & Offerings
- What They Provide: Hunting contracts, monster tracking missions, wilderness guidance, threat assessment, local area information
- Cost or Requirements: [To be established based on contract type]
- Limitations: [To be established in play]
📋 Character Arc & Development
Current Status
- Present Situation: Actively managing wilderness threats around Last Light
- Active Goals: Maintaining community safety through effective threat management
- Obstacles: [To be discovered in play]
Potential Growth
- Character Development: [To be developed through play]
- Story Integration: Key figure in Last Light’s survival and growth
- Evolution Triggers: Major threats to community, personal challenges, party relationships
🔗 Story Connections
Plot Relevance
- Current Storylines: Community protection, wilderness exploration
- Future Potential: Major quest giver, source of area knowledge, potential ally in larger conflicts
- Character Hooks: Professional relationships with adventurers, community leadership
Adventure Opportunities
- Quest Giver: Hunting contracts, monster tracking missions, threat investigation
- Information Source: Local area knowledge, creature intelligence, community needs
- Obstacle: [Potential complications to be developed]
- Ally: Wilderness expertise, community resources, tactical support
📝 Session History
First Encounter: Session 1 (2025-07-18)
- Circumstances: Met at Hope’s Call pub in Last Light
- Initial Impression: Professional quest giver and local authority figure
- Key Exchange: Introduction as huntmaster and source of wilderness missions
Subsequent Interactions
[Future interactions to be recorded here]
🎯 Quick Reference
Key Facts
- In One Sentence: Professional huntmaster operating from Hope’s Call pub who provides wilderness contracts and protects Last Light community
- Primary Function: Quest giver, local authority, wilderness expert
- Current Status: Active
GM Notes
- Player Favourites: [To be determined through play]
- Successful Scenes: [To be recorded based on sessions]
- Future Plans: Potential major ally, source of wilderness adventures, community development storylines
Last Updated: 2025-07-19 First Introduced: Session 1 (2025-07-18) Template Version: 1.0