Huntmaster Reese Blackwood

👤 Basic Information

Identity

  • Full Name: Reese Blackwood, Huntmaster
  • Pronouns: [To be established in play]
  • Ancestry: [To be established in play]
  • Age: [To be established in play]
  • Occupation: Huntmaster and wilderness guide

Physical Description

  • Appearance: [To be established in play]
  • Clothing: [To be established in play]
  • Distinctive Traits: [To be established in play]
  • Voice: [To be established in play]

🎭 Personality & Behaviour

Core Traits

  • Personality: [To be established in play]
  • Motivations: Protecting Last Light community, managing wilderness threats, coordinating with capable adventurers
  • Fears: [To be discovered in play]
  • Values: [To be discovered in play]

Mannerisms

  • Speech Patterns: [To be established in play]
  • Body Language: [To be established in play]
  • Quirks: [To be established in play]

Emotional State

  • Current Mood: [To be established in play]
  • Stress Factors: [To be established in play]
  • Goals: [To be discovered in play]

🏛️ Background & History

Personal History

[To be revealed through play]

Important Events

  • Formative Experience: [To be discovered in play]
  • Recent Development: [To be discovered in play]
  • Future Plans: [To be discovered in play]

Secrets & Hidden Information

  • Public Knowledge: Local authority figure and huntmaster operating from Hope’s Call pub
  • Private Information: [To be discovered in play]
  • Hidden Secrets: [To be discovered in play]

🤝 Relationships & Connections

Family & Personal

  • Family: [To be discovered in play]
  • Friends: [To be established through play]
  • Enemies: [To be established through play]

Professional & Political

  • Allies: [To be established through play]
  • Superiors: [To be discovered in play]
  • Subordinates: [To be discovered in play]

Faction Affiliations

  • Primary Loyalty: Last Light community
  • Secondary Connections: [To be discovered in play]
  • Conflicts of Interest: [To be discovered in play]

🗺️ Location & Presence

Primary Location

  • Home Base: Last-Light: Last Light settlement
  • Work Location: hopes-call-pub: Hope’s Call pub
  • Favorite Spots: [To be established in play]

Travel & Mobility

  • Movement Patterns: Operates primarily from Hope’s Call pub but travels for wilderness missions
  • Territories: Last Light area and surrounding wilderness
  • Accessibility: Easily found at Hope’s Call pub during regular hours

💬 Roleplay Guide

How They Speak

  • Typical Greetings: [To be established in play]
  • Common Phrases: [To be established in play]
  • Topics of Interest: Wilderness threats, hunting contracts, local area safety
  • Conversation Triggers: Mentions of dangerous creatures, wilderness exploration, community threats

Interaction Preferences

  • Approach Style: Professional and business-focused
  • Trust Building: Proving competence in wilderness survival and combat
  • Deal Making: Straightforward contracts for hunting and tracking services
  • Conflict Resolution: [To be established in play]

Reaction Patterns

  • To Strangers: Professional assessment of capabilities
  • To Friends: [To be established in play]
  • To Enemies: [To be established in play]
  • Under Pressure: [To be established in play]

🎲 Mechanical Information

Capabilities

  • Skill Highlights: Wilderness survival, tracking, monster identification, combat coordination
  • Knowledge Areas: Local area geography, creature behaviour, wilderness threats
  • Resources: Access to community resources, hunting contracts, local information network
  • Limitations: [To be established in play]

Combat Potential

  • Fighting Ability: Capable combatant (exact level to be established)
  • Preferred Tactics: [To be established in play]
  • Equipment: [To be established in play]

Services & Offerings

  • What They Provide: Hunting contracts, monster tracking missions, wilderness guidance, threat assessment, local area information
  • Cost or Requirements: [To be established based on contract type]
  • Limitations: [To be established in play]

📋 Character Arc & Development

Current Status

  • Present Situation: Actively managing wilderness threats around Last Light
  • Active Goals: Maintaining community safety through effective threat management
  • Obstacles: [To be discovered in play]

Potential Growth

  • Character Development: [To be developed through play]
  • Story Integration: Key figure in Last Light’s survival and growth
  • Evolution Triggers: Major threats to community, personal challenges, party relationships

🔗 Story Connections

Plot Relevance

  • Current Storylines: Community protection, wilderness exploration
  • Future Potential: Major quest giver, source of area knowledge, potential ally in larger conflicts
  • Character Hooks: Professional relationships with adventurers, community leadership

Adventure Opportunities

  • Quest Giver: Hunting contracts, monster tracking missions, threat investigation
  • Information Source: Local area knowledge, creature intelligence, community needs
  • Obstacle: [Potential complications to be developed]
  • Ally: Wilderness expertise, community resources, tactical support

📝 Session History

First Encounter: Session 1 (2025-07-18)

  • Circumstances: Met at Hope’s Call pub in Last Light
  • Initial Impression: Professional quest giver and local authority figure
  • Key Exchange: Introduction as huntmaster and source of wilderness missions

Subsequent Interactions

[Future interactions to be recorded here]

🎯 Quick Reference

Key Facts

  • In One Sentence: Professional huntmaster operating from Hope’s Call pub who provides wilderness contracts and protects Last Light community
  • Primary Function: Quest giver, local authority, wilderness expert
  • Current Status: Active

GM Notes

  • Player Favourites: [To be determined through play]
  • Successful Scenes: [To be recorded based on sessions]
  • Future Plans: Potential major ally, source of wilderness adventures, community development storylines

Last Updated: 2025-07-19 First Introduced: Session 1 (2025-07-18) Template Version: 1.0