Thornhaven Reach
🏛️ Overview
Type: Tree-Dwelling Simian Community
Location: Deep Underground Forest, North of Shalk Chasm
Population: ~200-300 Wildborne Simians
Status: Hidden Enclave (Successfully avoided corruption for generations, now at risk of exposure)
Primary Function: Survival community with specialized scout caste
Governance: The Reachguard Elders (Council of experienced community leaders)
Thornhaven Reach is a sophisticated but naturalistic community of Wildborne Simians who have built their civilization in the canopy of an ancient underground forest located deep beneath the surface north of the Shalk Chasm. The community represents a successful example of long-term survival in the Age of Umbra through isolation, careful resource management, and strict adherence to traditional ways that have kept corruption at bay. However, the recent seismic events that opened the Shalk Chasm have created new fissures and passages that threaten to expose their hidden sanctuary to the dangerous surface world.
🗺️ Geography & Layout
The Underground Forest
The Great Cavern: A massive natural cavern system that houses an ancient forest ecosystem, located deep underground north of the Shalk Chasm. The forest is kept alive by underground springs and bioluminescent fungi that provide dim but sufficient light for the forest to thrive. The cavern ceiling reaches hundreds of feet high, allowing for full-sized trees with expansive canopies.
Geological Stability: Historically, the cavern system has been remarkably stable, protected by deep bedrock layers. However, the recent seismic activity that created the Shalk Chasm has begun to affect the deeper underground regions, creating new stress fractures and potential access routes.
Root Network: The forest floor is dominated by massive root systems that create natural pathways and defensive barriers. These roots also serve as the foundation for the community’s ground-level facilities and emergency shelters. Recent tremors have damaged some root structures and created new openings in previously solid earth.
Canopy Level: The primary living space for the community, built within and between the branches of ancient trees. Sophisticated but simple structures made from woven branches, living wood shaping, and natural materials that blend seamlessly with the forest environment.
Community Structure
The Crown Circle: The highest level of the canopy where the Reachguard Elders meet, built within the intertwined branches of the five oldest trees. Features natural amphitheater seating carved from living wood and positioned to overlook the entire community.
Family Groves: Residential areas organized by family groups, with each extended family maintaining their own section of interconnected tree dwellings. Connected by sophisticated bridge networks and zip-line systems for rapid movement.
The Scout Perimeter: Outer ring of the community dedicated to the specialized scout caste, featuring training areas, equipment storage, and quick-access routes to the cavern’s hidden entrances and exits.
The Thornwall: The community’s primary defense - a carefully cultivated barrier of thorn-bearing plants and defensive trees that creates natural chokepoints and concealment around the settlement’s perimeter.
👥 Community Structure
The Reachguard Elders
Role: Governing council consisting of the community’s wisest and most experienced members, drawn from successful scouts, crafters, and community leaders who have proven their commitment to the enclave’s survival and principles.
Authority: Make all major decisions affecting community security, resource allocation, and adherence to traditional practices. Known for their cautious, deliberate approach to any change that might compromise the community’s successful isolation.
Philosophy: Maintain that their survival success comes from strict adherence to established protocols, avoidance of outside contact, and rejection of anything they consider “unnatural” - particularly aether magic, which they believe is inherently corrupting.
Current Stance: Following Banjo’s exile, they have become even more rigid in their interpretation of community rules and more suspicious of any deviation from established practices.
The Scout Caste
Role: Specialized community members responsible for perimeter security, threat assessment, and maintaining the secrecy that has kept Thornhaven Reach hidden from the outside world for generations.
Training: Rigorous physical and mental conditioning focused on stealth, environmental awareness, climbing expertise, and silent communication. Scouts are taught to observe and report rather than act independently.
Protocols: Strict operational procedures that prioritize community security over individual initiative. Scouts are expected to report all threats to the Reachguard Elders for official judgment and action approval.
Current Status: Since Banjo’s exile, the scout caste has been restructured with additional oversight and stricter adherence to established protocols.
General Population
Crafters: Skilled artisans who create tools, clothing, and structures using only natural materials and traditional techniques. Known for their ability to work with living wood and organic materials.
Gatherers: Community members who manage food production through careful cultivation of the underground forest’s resources, maintaining the delicate balance needed for long-term sustainability.
Keepers: Elders and specialists who maintain oral traditions, cultural practices, and the community’s collective knowledge about survival techniques and forest management.
🎠Culture & Values
Core Principles
Traditional Ways: Belief that their survival success comes from maintaining established practices that have proven effective over generations.
Natural Harmony: Living in balance with the underground forest environment, taking only what is needed and giving back to maintain the ecosystem.
Collective Security: Individual needs are subordinate to community survival, with personal sacrifice expected when necessary for the greater good.
Purity Doctrine: Strict avoidance of anything considered “unnatural” or potentially corrupting, including aether magic, outside technology, and non-traditional practices.
Social Structure
Collective Decision Making: Important community decisions are made through consensus-building processes, though the Reachguard Elders have final authority on matters affecting security and tradition.
Earned Status: Community standing is based on demonstrated competence, commitment to traditional values, and contributions to collective survival.
Generational Wisdom: Deep respect for elders and traditional knowledge, with younger community members expected to learn and preserve established ways.
Daily Life
Dawn Rhythm: Community is most active during traditional daylight hours, following natural circadian rhythms despite the underground environment.
Communal Activities: Regular gatherings for shared meals, storytelling, skill training, and community maintenance work.
Silent Communication: Sophisticated system of gesture, touch, and minimal sound communication developed for security purposes but used in daily life.
⚔️ Security & Survival
Defense Philosophy
Concealment First: Primary defense strategy relies on remaining hidden from external threats rather than direct confrontation.
Layered Protection: Multiple defensive systems including the Thornwall, scout patrols, hidden entrances, and emergency evacuation procedures.
Community Response: All members trained in basic security procedures and emergency protocols, with specialized roles for different types of threats.
Threat Assessment
External Dangers: Umbra corruption, corrupted creatures, hostile surface dwellers, and environmental hazards from the Age of Umbra.
Seismic Risks: The recent geological activity that created the Shalk Chasm has introduced new threats:
- New fissures creating potential access routes for surface threats
- Structural instability threatening the community’s tree-based infrastructure
- Possible exposure of the cavern system to surface detection
- Disruption of underground water sources critical to forest survival
Internal Risks: Potential corruption within the community, resource depletion, social conflict, and anything that might compromise their successful isolation - now complicated by the physical vulnerability created by seismic damage.
Security Protocols: Strict procedures for handling suspected corruption, managing contact with outsiders, and maintaining operational security.
Survival Strategies
Resource Management: Careful cultivation and conservation of the underground forest’s resources to ensure long-term sustainability.
Population Control: Community size maintained at levels that can be supported indefinitely by available resources.
Knowledge Preservation: Oral traditions and practical skills maintained through systematic teaching and practice.
🎯 Current Status & Developments
The Corruption Incident
The Outbreak: Recent discovery of corruption within the community itself, marking the first major internal threat in generations.
The Response: Reachguard Elders demanded adherence to established procedures for handling suspected corruption, prioritizing community protocols over immediate action.
The Controversy: Banjo’s emergency response actions, including the use of aether abilities, violated community principles and created a crisis of authority and tradition.
The Exile Decision
The Charges: Banjo was accused of “going mad and killing” innocent community members, with his aether abilities cited as evidence of corruption.
The Politics: A jealous scout rival exploited the situation to discredit Banjo and advance their own position within the scout caste.
The Aftermath: Banjo’s exile has reinforced the community’s commitment to traditional ways and suspicion of anything deemed “unnatural.”
Ongoing Challenges
Security Gaps: Loss of Banjo’s exceptional abilities has created vulnerabilities in the scout caste’s capabilities.
Internal Tension: Community members are divided between those who supported Banjo’s actions and those who support the Elders’ decision.
Corruption Concerns: Lingering questions about whether the corruption threat has been fully eliminated from the community.
Seismic Aftermath: The geological events that opened the Shalk Chasm have created urgent new threats:
- Structural damage requiring immediate attention and resources
- New passages that could compromise the community’s secrecy
- Potential water source contamination from surface infiltration
- Need for emergency relocation planning if exposure becomes imminent
đź”— Connections & Relationships
Character Connections
Captain Howling Banjo: Former scout caste member, now exiled and pursued by the Reachguard Elders for alleged crimes during the corruption incident.
Old Whisper-Steps: Banjo’s mentor (deceased) - respected scout trainer who taught stealth and protection techniques. His death during the corruption incident was a major loss for the community.
Scout Rival: Jealous scout who falsely accused Banjo of murder, now likely in a position of increased authority within the reformed scout caste.
External Relations
Surface World: Maintains no official contact with surface communities, though scouts occasionally observe and report on outside activities.
Other Enclaves: Possible connections to other hidden Wildborne communities, though such relationships would be highly secretive and limited.
Corruption Threats: Actively monitored external threats including Umbra manifestations and corrupted creatures that might threaten their hidden location.
📝 Story Hooks & Adventure Opportunities
Immediate Conflicts
The Hunt: Reachguard Elders continue to pursue Banjo for what they consider murder and corruption, potentially sending scouts to track him down.
Internal Division: Community members who supported Banjo’s actions may seek to contact him or even leave the community themselves.
Corruption Return: The original corruption threat may not have been fully eliminated, creating new crises that demonstrate the need for Banjo’s unconventional approaches.
Exposure Crisis: The seismic damage from the Shalk Chasm event has created immediate survival challenges:
- Urgent need for structural repairs to prevent community collapse
- Scout missions to assess and seal new surface access points
- Potential evacuation planning if the location becomes too compromised
- Resource strain from emergency response efforts
Long-term Developments
Community Evolution: The isolation strategy may prove unsustainable as Age of Umbra threats continue to evolve and intensify, particularly given the exposure risks from the Shalk Chasm seismic event.
Leadership Change: Younger community members may challenge the Reachguard Elders’ rigid adherence to traditional approaches, especially if those methods prove inadequate for the new geological threats.
Relocation Crisis: The community may face the unprecedented challenge of abandoning their ancestral home due to exposure risks, requiring complex negotiations about where to go and how to maintain their cultural identity.
Reconciliation Opportunity: Future crises may create situations where Banjo’s unique abilities are desperately needed, forcing a reconsideration of his exile - particularly his shadow-stepping skills for accessing damaged areas others cannot reach.
Adventure Possibilities
Rescue Mission: Community members in danger who need Banjo’s help, creating moral dilemmas about returning to those who exiled him.
Intelligence Gathering: Information about Thornhaven Reach’s survival techniques could be valuable to other communities struggling with corruption.
The Corruption Source: Investigation into the original corruption incident might reveal larger threats or conspiracies affecting multiple communities.
🌟 Notable Locations Within Thornhaven Reach
The Eldest Grove
The five ancient trees that form the Crown Circle, considered sacred by the community and serving as the physical and spiritual center of Thornhaven Reach.
The Whisper Memorial
A living memorial to Old Whisper-Steps and other fallen community members, grown from specially cultivated trees that produce unique sounds when the wind moves through their branches.
The Scout Training Canopy
Specialized area of the forest designed for scout training, featuring obstacle courses, stealth challenges, and practice areas for the skills needed to protect the community.
The Deep Springs
Underground water sources that feed the forest ecosystem, considered vital to the community’s survival and carefully protected by both natural barriers and community taboos.
The Thornwall Gates
Hidden entrances and exits through the defensive barrier, known only to the scouts and elders, providing secure access to the outside world when necessary.
📚 Resources & Knowledge
Traditional Practices
Accumulated wisdom about forest management, natural construction techniques, sustainable resource use, and community organization that has enabled long-term survival.
Scout Techniques
Specialized knowledge about stealth, environmental awareness, threat assessment, and security procedures developed over generations of successful isolation.
Natural Magic
Traditional understanding of natural phenomena and forest ecosystem management, carefully distinguished from “unnatural” aether magic.
Oral Histories
Comprehensive community memory of past threats, successful strategies, failed approaches, and the lessons learned from generations of survival in the Age of Umbra.
đź”— Related Files
- captain-howling-banjo-sheet - Character background and connection to community
- age-of-umbra-overview - Setting context for survival challenges
- npcs - Community members and relationships
- campaign-overview - Integration with current campaign events
Last Updated: 2025-07-24
Status: Hidden enclave, successfully avoiding corruption
Relevance: Critical to Banjo’s character background and ongoing story